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eaea6f29b8
* added chance of dropping weapon on unconsciousness * Moved throwWeapon to common * Fixed spelling error * wording changes * typo * fix usgae in burn reaction * Update addons/medical_status/stringtable.xml * Update addons/medical_status/functions/fnc_setUnconsciousState.sqf * Update addons/medical_status/stringtable.xml * move condition * derp --------- Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
36 lines
1001 B
Plaintext
36 lines
1001 B
Plaintext
[
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QEGVAR(medical,bleedingCoefficient),
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"SLIDER",
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[LSTRING(BleedingCoefficient_DisplayName), LSTRING(BleedingCoefficient_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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[0, 25, 1, 1],
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true
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] call CBA_fnc_addSetting;
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[
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QEGVAR(medical,painCoefficient),
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"SLIDER",
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[LSTRING(PainCoefficient_DisplayName), LSTRING(PainCoefficient_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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[0, 25, 1, 1],
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true
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] call CBA_fnc_addSetting;
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[
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QEGVAR(medical,ivFlowRate),
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"SLIDER",
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[LSTRING(IvFlowRate_DisplayName), LSTRING(IvFlowRate_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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[0, 25, 1, 1],
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true
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] call CBA_fnc_addSetting;
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[
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QEGVAR(medical,dropWeaponUnconsciousChance),
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"SLIDER",
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[LSTRING(DropWeaponUnconsciousChance_DisplayName), LSTRING(DropWeaponUnconsciousChance_Description)],
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ELSTRING(medical,Category),
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[0, 1, 0, 2, true],
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true
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] call CBA_fnc_addSetting;
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