ACE3/addons/medical_status/initSettings.sqf
Broström.A | Evul eaea6f29b8
Medical - Add setting to drop weapon on unconsciousness (#8433)
* added chance of dropping weapon on unconsciousness

* Moved throwWeapon to common

* Fixed spelling error

* wording changes

* typo

* fix usgae in burn reaction

* Update addons/medical_status/stringtable.xml

* Update addons/medical_status/functions/fnc_setUnconsciousState.sqf

* Update addons/medical_status/stringtable.xml

* move condition

* derp

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Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-09 02:17:24 -04:00

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[
QEGVAR(medical,bleedingCoefficient),
"SLIDER",
[LSTRING(BleedingCoefficient_DisplayName), LSTRING(BleedingCoefficient_Description)],
[ELSTRING(medical,Category), LSTRING(SubCategory)],
[0, 25, 1, 1],
true
] call CBA_fnc_addSetting;
[
QEGVAR(medical,painCoefficient),
"SLIDER",
[LSTRING(PainCoefficient_DisplayName), LSTRING(PainCoefficient_Description)],
[ELSTRING(medical,Category), LSTRING(SubCategory)],
[0, 25, 1, 1],
true
] call CBA_fnc_addSetting;
[
QEGVAR(medical,ivFlowRate),
"SLIDER",
[LSTRING(IvFlowRate_DisplayName), LSTRING(IvFlowRate_Description)],
[ELSTRING(medical,Category), LSTRING(SubCategory)],
[0, 25, 1, 1],
true
] call CBA_fnc_addSetting;
[
QEGVAR(medical,dropWeaponUnconsciousChance),
"SLIDER",
[LSTRING(DropWeaponUnconsciousChance_DisplayName), LSTRING(DropWeaponUnconsciousChance_Description)],
ELSTRING(medical,Category),
[0, 1, 0, 2, true],
true
] call CBA_fnc_addSetting;