ACE3/addons/dragon/CfgVehicles.hpp
PabstMirror 8763184b6a
CSW/Dragon cleanup and rearm compat (#7068)
* Dragon work

cleanup
remove unused p3ds
add pos_gunner_dir/pos_gunner to static
add [csw] prefix to arsenal version
add sight interaction icons

* Update fnc_staticWeaponInit_unloadExtraMags.sqf

* ace_rearm compat

allows pulling carry mags out of rearm trucks

* Update fnc_ai_handleFired.sqf

* Re-add 3den attributes

* cleanup and move A2 staticweapon strings to ace_csw
2019-07-05 17:57:22 -05:00

152 lines
5.5 KiB
C++

class CfgVehicles {
class LandVehicle;
class StaticWeapon: LandVehicle {
class Turrets;
class MainTurret;
class ACE_Actions {
class ACE_MainActions {};
};
};
class StaticATWeapon: StaticWeapon {};
class GVAR(staticBase): StaticATWeapon {
scope = 1;
author = ECSTRING(common,ACETeam);
displayname = CSTRING(dragonName);
side = 1;
faction = "BLU_F";
crew = "B_soldier_f";
model = QPATHTOF(models\ace_m47_static.p3d);
picture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa";
UiPicture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa";
icon = "\A3\Static_F_Gamma\data\UI\map_StaticTurret_AT_CA.paa";
threat[] = {0.7,1.0,0.1};
cost = 150000;
class Damage {
tex[] = {};
mat[] = {
"a3\static_f_gamma\data\staticturret_01.rvmat",
"a3\static_f_gamma\data\staticturret_01_damage.rvmat",
"a3\static_f_gamma\data\staticturret_01_destruct.rvmat",
"a3\static_f_gamma\data\staticturret_02.rvmat",
"a3\static_f_gamma\data\staticturret_02_damage.rvmat",
"a3\static_f_gamma\data\staticturret_02_destruct.rvmat",
"a3\weapons_f_beta\launchers\titan\data\titan_launcher.rvmat",
"a3\weapons_f_beta\launchers\titan\data\titan_launcher_damage.rvmat",
"a3\weapons_f_beta\launchers\titan\data\titan_launcher_destruct.rvmat",
"a3\weapons_f_beta\launchers\titan\data\titan_mtube.rvmat",
"a3\weapons_f_beta\launchers\titan\data\titan_mtube_damage.rvmat",
"a3\weapons_f_beta\launchers\titan\data\titan_mtube_destruct.rvmat"
};
};
class Turrets: Turrets {
class MainTurret: MainTurret {
optics = 1;
turretInfoType = "RscWeaponEmpty";
gunnerOpticsModel = QPATHTOF(models\optics_m47.p3d);
minElev = -30;
maxElev = 20;
weapons[] = { QGVAR(dummyStatic) };
magazines[] = { QGVAR(super) };
gunnerAction = "gunner_static_low01";
gunnergetInAction = "";
gunnergetOutAction = "";
discreteDistance[] = {};
discreteDistanceInitIndex = 0;
displayName = CSTRING(dragonName);
class ViewOptics {
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 5;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.055;
minFov = 0.055; // 6 degree FOV
maxFov = 0.055;
visionMode[] = {"Normal"};
thermalMode[] = {0};
};
gunnerRightHandAnimName = "OtocHlaven_shake";
gunnerLeftHandAnimName = "OtocHlaven_shake";
gunBeg = "spice rakety";
gunEnd = "konec rakety";
memoryPointGunnerOptics = "look";
};
};
class AnimationSources {
class rest_rotate {
source="user";
animPeriod=0.00001;
initPhase=-0.35;
maxValue="3.60";
minValue="-3.60";
};
class optic_hide {
source="user";
animPeriod=0.0001;
initPhase=1;
maxValue="1";
minValue="0";
};
class missile_hide {
source="user";
animPeriod=0.0001;
initPhase=0;
maxValue="1";
minValue="0";
};
};
soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5};
soundGetIn[] = {"A3\sounds_f\dummysound",0.00031622776,1,5};
armorStructural = 10.0;
class ACE_CSW {
disassembleTo = QGVAR(super);
};
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
displayName = CSTRING(dragonName);
class GVAR(pickUp) {
displayName = ECSTRING(csw,Pickup_displayName);
condition = QUOTE(call FUNC(canPickupTripod));
statement = QUOTE(call EFUNC(csw,assemble_pickupTripod));
};
class GVAR(attachSight) {
displayName = CSTRING(attachSight);
condition = QUOTE(call FUNC(sightCanAttach));
statement = QUOTE(call FUNC(sightAttach));
icon = QPATHTOF(data\m47_daysight_interaction_attach.paa);
};
class GVAR(detachSight) {
displayName = CSTRING(detachSight);
condition = QUOTE(call FUNC(sightCanDetach));
statement = QUOTE(call FUNC(sightDetach));
icon = QPATHTOF(data\m47_daysight_interaction_detach.paa);
};
};
};
};
class GVAR(staticAssembled): GVAR(staticBase) {
scope = 2;
class AnimationSources: AnimationSources {
class optic_hide: optic_hide {
initPhase = 0;
};
};
class Turrets: Turrets {
class MainTurret: MainTurret {
weapons[] = { QGVAR(superStatic) };
};
};
};
};