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https://github.com/acemod/ACE3.git
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8763184b6a
* Dragon work cleanup remove unused p3ds add pos_gunner_dir/pos_gunner to static add [csw] prefix to arsenal version add sight interaction icons * Update fnc_staticWeaponInit_unloadExtraMags.sqf * ace_rearm compat allows pulling carry mags out of rearm trucks * Update fnc_ai_handleFired.sqf * Re-add 3den attributes * cleanup and move A2 staticweapon strings to ace_csw
43 lines
996 B
C++
43 lines
996 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_hot","ace_csw"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Brandon (TCVM)"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "ACE_GuidanceConfig.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgAmmo.hpp"
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#include "CfgVehicles.hpp"
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class GVAR(serviceExplosion) {
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class Light1 {
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simulation = "light";
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type = "GrenadeExploLight";
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position[] = {0,0,0};
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intensity = 0.005;
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interval = 1;
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lifeTime = 0.5;
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};
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class GrenadeSmoke1 {
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simulation = "particles";
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type = "ImpactSmoke2";
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position[] = {0,0,0};
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intensity = 0.15;
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interval = 0.1;
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lifeTime = 0.5;
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};
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};
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