ACE3/addons/dragon/config.cpp
PabstMirror 8763184b6a
CSW/Dragon cleanup and rearm compat (#7068)
* Dragon work

cleanup
remove unused p3ds
add pos_gunner_dir/pos_gunner to static
add [csw] prefix to arsenal version
add sight interaction icons

* Update fnc_staticWeaponInit_unloadExtraMags.sqf

* ace_rearm compat

allows pulling carry mags out of rearm trucks

* Update fnc_ai_handleFired.sqf

* Re-add 3den attributes

* cleanup and move A2 staticweapon strings to ace_csw
2019-07-05 17:57:22 -05:00

43 lines
996 B
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_hot","ace_csw"};
author = ECSTRING(common,ACETeam);
authors[] = {"Brandon (TCVM)"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "ACE_GuidanceConfig.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgWeapons.hpp"
#include "CfgMagazines.hpp"
#include "CfgAmmo.hpp"
#include "CfgVehicles.hpp"
class GVAR(serviceExplosion) {
class Light1 {
simulation = "light";
type = "GrenadeExploLight";
position[] = {0,0,0};
intensity = 0.005;
interval = 1;
lifeTime = 0.5;
};
class GrenadeSmoke1 {
simulation = "particles";
type = "ImpactSmoke2";
position[] = {0,0,0};
intensity = 0.15;
interval = 0.1;
lifeTime = 0.5;
};
};