mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
b1d5bbe450
* Initial Commit
* Got rid of unneeded translation values
* Updated Strings
* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.
* Fixed locality issues. Added timers to relavent functions.
* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot
* Fixed bug regarding localized strings. Created new tripod model
* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag
* Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs
* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.
* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.
* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day
* Added icons to each relavent item
* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons
* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.
* Added documentation
* Added order to doc
* Explained why things are the way they are
* Remove temp files
* Removed redundant files
* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.
* 100% newlines at end of file
* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki
* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine
* Tabs->Spaces
* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities
* Lazy Evaluations and macros to describe how things work.
* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu
* abc
* Revert "abc"
This reverts commit bcb4214bd9
.
* Update to current commit
* Revert changes to fortify.md
* Updated UI Icon to Crew Served Ammo branch UI
* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution
* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon
* Re-added ammo loading time
* Tabs->Spaces
* Newline at end of files
* Removed replaced functions
* Remove redundant strings. Move ammo handling to appropiate section
* Tabs->Spaces
* Update wiki
* Updated to fix crash with default weapons and disable CSW ability on default static weapons
* Added editor attributes to enable/disable CSW at edit time
* Change how ammo is removed from the CSW. Uses math instead of iteration
* Fix bug where assembled weapon did not get rid of default actions
* Added support for multiple types of ammo in one CSW
* Add tracer magazines for .50 cal
* Fix bug where you could load ammo even if the gun couldnt take any more
* Disable debug and enable compile cache
* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation
* Removed check if CSW is full to unload ammo
* Fix bug where items would spawn underneath other items on wepaon dismount
* Change some things
* Configure base statics, improve returnAmmo
* Add mortar baseplate
* Remove explicit inheritance
* Fix bug where unloading ammo would duplicate it if you had room in your person.
* Tab->Space
* Player couldnt pickup tripod due to legacy code
* Fix GMG_01_base_F inheritce
* Port of ACE 2 tripod + ACE 2 CSW Bag
* Move ACE 2 Data to APL folder
* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents
* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180
* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW
* Added ability to toggle ammo handling when weaponAssembly is disabled.
* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"
* Fix Shadow RPT Spam
* Update wiki
* Change order of setDir and setPos
* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference
* Actually check for the carryWeaponClassname in the deployWeapon check
* Ai Compatiblity
* Add stringtable entries
* Formatting fixes
* Stringtables for settings, fix setMagazineTurretAmmo
* inherit ammo for mags, reorder stringtable
displays correct ammo and descriptionShort
* don't require ace_javelin
* Tweaks, cleanup, localzation, ace_reload changes
change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs
* delete moved dev func
* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline
* cleanup/proxyWeapon/mk6 compat
64 lines
2.4 KiB
Plaintext
64 lines
2.4 KiB
Plaintext
// by esteldunedain
|
|
#include "script_component.hpp"
|
|
|
|
if (!hasInterface) exitWith {};
|
|
|
|
// Add keybinds
|
|
["ACE3 Weapons", QGVAR(checkAmmo), localize LSTRING(checkAmmo), {
|
|
// Conditions: canInteract
|
|
if !([ACE_player, vehicle ACE_player, ["isNotInside", "isNotSwimming", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
|
// Conditions: specific
|
|
if !(ACE_player call CBA_fnc_canUseWeapon || {(vehicle ACE_player) isKindOf "StaticWeapon"}) exitWith {false};
|
|
// Ignore if controlling UAV (blocks radar keybind)
|
|
if (!isNull (ACE_controlledUAV param [0, objNull])) exitWith {false};
|
|
|
|
// Statement
|
|
[ACE_player, ACE_player] call FUNC(checkAmmo);
|
|
true
|
|
}, {false}, [19, [false, true, false]], false] call CBA_fnc_addKeybind;
|
|
|
|
[QGVAR(syncAmmo), {
|
|
//To propagate the setAmmo change, do it on all clients
|
|
params ["_unit", "_weapon", "_ammo"];
|
|
TRACE_3("syncAmmo EH",_unit,_weapon,_ammo);
|
|
|
|
_unit setAmmo [_weapon, _ammo];
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
// Listen for attempts to link ammo
|
|
[QGVAR(ammoLinked), {
|
|
params ["_receiver", "_giver", "_magazine"];
|
|
|
|
private _magazineType = currentMagazine _receiver;
|
|
private _magazineCfg = configFile >> "CfgMagazines" >> _magazineType;
|
|
|
|
// Return the magazine if it's the wrong type
|
|
if (_magazineType != (_magazine select 0)) exitWith {
|
|
[QGVAR(ammoReturned), [_giver,_receiver,_magazine], [_giver]] call CBA_fnc_targetEvent;
|
|
};
|
|
|
|
private _ammoCount = _receiver ammo currentWeapon _receiver;
|
|
private _ammoMissing = getNumber (_magazineCfg >> "count") - _ammoCount;
|
|
|
|
// Return the magazine if the belt is full or empty
|
|
if ((_ammoCount == 0) || _ammoMissing == 0) exitWith {
|
|
[QGVAR(ammoReturned), [_giver,_receiver,_magazine], [_giver]] call CBA_fnc_targetEvent;
|
|
};
|
|
|
|
// Add the ammo
|
|
private _ammoAdded = _ammoMissing min (_magazine select 1);
|
|
[QGVAR(syncAmmo), [_receiver, currentWeapon _receiver, _ammoCount + _ammoAdded]] call CBA_fnc_globalEvent;
|
|
|
|
if ((_magazine select 1) - _ammoAdded > 0) then {
|
|
[QGVAR(ammoReturned), [_giver, _receiver, [_magazineType, (_magazine select 1) - _ammoAdded]], [_giver]] call CBA_fnc_targetEvent;
|
|
};
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
// Listen for returned magazines
|
|
[QGVAR(ammoReturned), {
|
|
params ["_receiver", "", "_magazine"];
|
|
TRACE_2("ammoReturned EH",_receiver,_magazine);
|
|
|
|
_receiver addMagazine _magazine;
|
|
}] call CBA_fnc_addEventHandler;
|