ACE3/addons/inventory/functions/fnc_inventoryDisplayLoad.sqf

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/*
* Author: commy2
* Executed every time an inventory display is opened.
*
* Arguments:
* 0: Inventory display <DISPLAY>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
disableSerialization;
params ["_display"];
private _filter = _display displayCtrl IDC_FILTERLISTS;
// engine defined behaviour is the following:
// lb value, data and text don't matter, only the index.
// the first three indecies are hard coded: 0 - weapons , 1 - magazines, 2 - items
// all of them show backpacks, because BI
// all other indecies show everything, so all we have to do is delete stuff we dont like
_filter ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChanged)}];
// have to add these a frame later, because this event happens before the engine adds the default filters
[{
disableSerialization;
params ["_filter"];
// remove "All", so we can push it to the back later.
// to keep localization we can keep the lbText (displayed name).
private _index = lbSize _filter - 1;
private _nameAll = _filter lbText _index;
_filter lbDelete _index;
// add additional filter functions to the default filters. These remove backpacks etc.
_filter lbSetData [0, QFUNC(filterWeapons)];
_filter lbSetData [1, QFUNC(filterMagazines)];
_filter lbSetData [2, QFUNC(filterItems)];
// add our custom filters
{
_x params ["_name", "_fncName"];
_index = _filter lbAdd _name;
_filter lbSetData [_index, _fncName];
false
} count GVAR(customFilters);
// readd "All" filter to last position and select it
_index = _filter lbAdd _nameAll;
_filter lbSetCurSel _index;
}, [_filter]] call CBA_fnc_execNextFrame;
// monitor changes that can happen and force our update
private _dummyControl = _display ctrlCreate ["RscMapControl", -1];
_dummyControl ctrlSetPosition [0,0,0,0];
_dummyControl ctrlCommit 0;
_dummyControl ctrlAddEventHandler ["Draw", {
disableSerialization;
params ["_dummyControl"];
private _display = ctrlParent _dummyControl;
private _itemList = _display call FUNC(currentItemListBox);
// monitoring is done by setting a lb value. These are unused here and are reset every time the list box updates.
if (_itemList lbValue 0 != DUMMY_VALUE) then {
_display call FUNC(forceItemListUpdate);
_itemList lbSetValue [0, DUMMY_VALUE];
};
}];