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https://github.com/acemod/ACE3.git
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bcb21b782e
- Optimize and improve 3D icon drawing - Combine 2D and 3D PFHs into 1 - Render group icons outside of 200m, unit icons within - Store list of groups on units update to cut down on what needs to be done each frame - Change map control type to 100 to remove all default unit icons - Improve colour caching, group colours don't change, unit colours do - Remove icon setting, toggling should be at users discretion
39 lines
1003 B
Plaintext
39 lines
1003 B
Plaintext
/*
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* Author: SilentSpike
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* Caches the units information for quick retrevial in spectator interface PFHs
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*
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* Arguments:
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* 0: Unit to have info cached for <OBJECT>
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*
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* Return Value:
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* None <NIL>
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*
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* Example:
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* [vehicle player] call ace_spectator_fnc_cacheUnitInfo
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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private ["_color","_icon","_name"];
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// Group info only needs to be cached once (groups can't change)
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if (isNil { GETVAR((group _unit),GVAR(gColor),nil) }) then {
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_color = [side group _unit] call BIS_fnc_sideColor;
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SETVAR((group _unit),GVAR(gColor),_color);
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};
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// Unit info should be updated each time
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_icon = getText (configFile >> "CfgVehicles" >> typeOf _unit >> "Icon");
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_name = [_unit,false] call EFUNC(common,getName);
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// Handle CfgVehicleIcons
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if (isText (configFile >> "CfgVehicleIcons" >> _icon)) then {
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_icon = getText (configFile >> "CfgVehicleIcons" >> _icon);
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};
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SETVAR(_unit,GVAR(uIcon),_icon);
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SETVAR(_unit,GVAR(uName),_name);
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