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2a7eb07803
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
46 lines
1.3 KiB
Plaintext
46 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: jaynus
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* Get the absolute turret direction for FOV/PIP turret.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Turret Position <ARRAY>
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*
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* Return Value:
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* 0: Position ASL <ARRAY>
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* 1: Direction <ARRAY>
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*
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* Example:
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* [car, [5,6,5]] call ace_common_fnc_getTurretDirection
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*
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* Public: Yes
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*/
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params ["_vehicle", "_position"];
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private _turret = [_vehicle, _position] call CBA_fnc_getTurret;
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private _pov = getText (_turret >> "memoryPointGunnerOptics");
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private _gunBeg = getText (_turret >> "gunBeg");
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private _gunEnd = getText (_turret >> "gunEnd");
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TRACE_3("", _pov, _gunBeg, _gunEnd);
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// Pull the PIP pov or barrel direction, depending on how the model is set up
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private _povPos = _vehicle modelToWorldVisualWorld (_vehicle selectionPosition _pov);
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private _povDir = [0,0,0];
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if (_pov == "pip0_pos") then {
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private _pipDir = _vehicle modelToWorldVisualWorld (_vehicle selectionPosition "pip0_dir");
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_povDir = _pipDir vectorDiff _povPos;
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} else {
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private _gunBeginPos = _vehicle modelToWorldVisualWorld (_vehicle selectionPosition _gunBeg);
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private _gunEndPos = _vehicle modelToWorldVisualWorld (_vehicle selectionPosition _gunEnd);
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_povDir = _gunBeginPos vectorDiff _gunEndPos;
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};
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_povDir = vectorNormalized _povDir;
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[_povPos, _povDir]
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