ACE3/addons/common/functions/fnc_loadPersonLocal.sqf
PabstMirror e8693c8db9
Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Load a person, local
*
* Arguments:
* 0: unit to be loaded <OBJECT>
* 1: vehicle that will beloaded <OBJECT>
* 2: caller that will load <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob, car, kevin] call ace_common_fnc_loadPersonLocal
*
* Public: Yes
*/
params ["_unit", "_vehicle", ["_caller", objNull]];
TRACE_3("loadPersonLocal",_unit,_vehicle,_caller);
private _slotsOpen = false;
if ((_vehicle emptyPositions "cargo" > 0) && {!(_unit getVariable ['ACE_isUnconscious', false]) || {(getNumber (configOf _vehicle >> "ejectDeadCargo")) == 0}}) then {
_unit moveInCargo _vehicle;
TRACE_1("moveInCargo",_vehicle);
_slotsOpen = true;
} else {
// Check if an empty turret is available
// This already excludes FFV seats, which count as cargo positions
private _turrets = fullCrew [_vehicle, "turret", true];
private _index = _turrets findIf {isNull (_x#0)};
if (_index >= 0) exitWith {
_unit moveInTurret [_vehicle, _turrets#_index#3];
TRACE_2("moveInTurret",_vehicle,_turrets#_index#3);
_slotsOpen = true;
};
// Check if the commander seat is available
if (_vehicle emptyPositions "commander" > 0) exitWith {
_unit moveInCommander _vehicle;
TRACE_1("moveInCommander",_vehicle);
_slotsOpen = true;
};
// Lastly, check if the gunner seat is available
if (_vehicle emptyPositions "gunner" > 0) exitWith {
_unit moveInGunner _vehicle;
_slotsOpen = true;
};
};
if (!_slotsOpen) exitWith { WARNING_2("no open seats %1->%2",_unit,_vehicle); };
[{ // just for error reporting
params ["_unit", "_vehicle"];
(alive _unit) && {alive _vehicle} && {(vehicle _unit) == _vehicle}
}, {
params ["_unit", "_vehicle"];
TRACE_2("success",_unit,_vehicle);
}, [_unit, _vehicle], 2, {
params ["_unit", "_vehicle"];
if (!alive _unit) exitWith {};
WARNING_2("timeout %1->%2",_unit,_vehicle);
}] call CBA_fnc_waitUntilAndExecute;