ACE3/addons/common/functions/fnc_removeSpecificMagazine.sqf
Salluci a4f24cbe3d
CSW - Fix AI reloading from GroundWeaponHolder (#8399)
* fix fnc_ai_handleFired

* remove debug messages

* use banana instead of FakePrimaryWeapon

* switch from dummy item to new weaponholder

* use exitWith instead of break
2021-09-25 10:39:03 -05:00

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#include "script_component.hpp"
/*
* Author: esteldunedain
* Removes a magazine from the unit or object that has a specific ammo count
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Magazine <STRING>
* 2: Ammo count <NUMBER>
*
* Return Value:
* Magazine Removed <BOOL>
*
* Example:
* [bob, "magazine", 5] call ace_common_fnc_removeSpecificMagazine
*
* Public: No
*/
params [["_unit", objNull, [objNull]], ["_magazineType", "", [""]], ["_ammoCount", 0, [0]]];
private _isRemoved = false;
private _fnc_removeMagazine = {
params ["_container", "_magArray"];
_magArray params ["_magazineType", "_ammoCount"];
private _allMagazines = magazinesAmmoCargo _container;
private _specificMagazineIndex = _allMagazines findIf {_x isEqualTo _magArray};
_allMagazines deleteAt _specificMagazineIndex;
if (_specificMagazineIndex > -1) exitWith {
clearMagazineCargoGlobal _container;
private _containerType = typeOf _container;
if (_containerType in ["GroundWeaponHolder", "WeaponHolderSimulated"]) then {
_container = createVehicle [_containerType, getPosATL _container, [], 0, "CAN_COLLIDE"];
};
{
_container addMagazineAmmoCargo [_x select 0, 1, _x select 1];
} forEach _allMagazines;
true
};
false
};
private _containerArray = [_unit];
if (_unit isKindOf "CAManBase") then {
_containerArray = [uniformContainer _unit, vestContainer _unit, backpackContainer _unit];
};
{
if ([_x, [_magazineType, _ammoCount]] call _fnc_removeMagazine) exitWith {_isRemoved = true};
} forEach _containerArray;
_isRemoved