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a4f24cbe3d
* fix fnc_ai_handleFired * remove debug messages * use banana instead of FakePrimaryWeapon * switch from dummy item to new weaponholder * use exitWith instead of break
56 lines
1.6 KiB
Plaintext
56 lines
1.6 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: esteldunedain
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* Removes a magazine from the unit or object that has a specific ammo count
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Magazine <STRING>
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* 2: Ammo count <NUMBER>
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*
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* Return Value:
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* Magazine Removed <BOOL>
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*
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* Example:
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* [bob, "magazine", 5] call ace_common_fnc_removeSpecificMagazine
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*
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* Public: No
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*/
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params [["_unit", objNull, [objNull]], ["_magazineType", "", [""]], ["_ammoCount", 0, [0]]];
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private _isRemoved = false;
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private _fnc_removeMagazine = {
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params ["_container", "_magArray"];
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_magArray params ["_magazineType", "_ammoCount"];
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private _allMagazines = magazinesAmmoCargo _container;
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private _specificMagazineIndex = _allMagazines findIf {_x isEqualTo _magArray};
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_allMagazines deleteAt _specificMagazineIndex;
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if (_specificMagazineIndex > -1) exitWith {
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clearMagazineCargoGlobal _container;
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private _containerType = typeOf _container;
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if (_containerType in ["GroundWeaponHolder", "WeaponHolderSimulated"]) then {
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_container = createVehicle [_containerType, getPosATL _container, [], 0, "CAN_COLLIDE"];
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};
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{
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_container addMagazineAmmoCargo [_x select 0, 1, _x select 1];
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} forEach _allMagazines;
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true
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};
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false
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};
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private _containerArray = [_unit];
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if (_unit isKindOf "CAManBase") then {
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_containerArray = [uniformContainer _unit, vestContainer _unit, backpackContainer _unit];
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};
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{
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if ([_x, [_magazineType, _ammoCount]] call _fnc_removeMagazine) exitWith {_isRemoved = true};
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} forEach _containerArray;
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_isRemoved
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