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63 lines
2.2 KiB
Plaintext
63 lines
2.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: drofseh
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* Update temperature of the round in the chamber and determine if a cookoff should occur.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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* 2: Barrel Temperature <STRING>
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*
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* Return Value:
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* New temperature <NUMBER>
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*
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* Example:
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* [player, currentWeapon player, 600] call ace_overheating_fnc_updateAmmoTemperature
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*
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* Public: No
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*/
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params ["_unit", "_weapon", "_barrelTemperature"];
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TRACE_3("params",_unit,_weapon,_barrelTemperature);
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private _closedBolt = ([_weapon] call FUNC(getWeaponData)) select 6;
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private _canUnjam = [_unit] call FUNC(canUnjam);
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private _jamType = _unit getVariable [format [QGVAR(%1_jamType), _weapon], "None"];
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// Skip if no ammo in chamber
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if (
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_unit ammo _weapon < 1
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// closed bolt, and jammed and type not failure to fire
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|| {_closedBolt == 1 && {_canUnjam} && {!(_jamType in ["Fire","Dud"])}}
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// open bolt, and not jammed, or jammed and type not failure to fire
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|| {_closedBolt == 0 && {!_canUnjam || {_canUnjam && {!(_jamType in ["Fire","Dud"])}}}}
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) exitWith {
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private _ambientTemperature = ambientTemperature select 0;
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_unit setVariable [format [QGVAR(%1_ammoTemp), _weapon], _ambientTemperature];
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_ambientTemperature
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};
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private _ammoTempVarName = format [QGVAR(%1_ammoTemp), _weapon];
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private _ammoTemperature = _unit getVariable [_ammoTempVarName, ambientTemperature select 0];
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// heat or cool the ammo
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if (_ammoTemperature < _barrelTemperature) then {
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// this is functional and feels ok, but someone please do better heat transfer math here, my head hurts.
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private _temperatureDifference = _barrelTemperature - _ammoTemperature;
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_ammoTemperature = _ammoTemperature + (1 max ((_temperatureDifference / 2.75) - 100));
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} else {
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_ammoTemperature = _barrelTemperature;
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};
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// cookoff if too hot
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if (_ammoTemperature > (GUNPOWDER_IGNITION_TEMP * GVAR(cookoffCoef))) then {
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[_unit, _weapon, _canUnjam, _jamType] call FUNC(cookoffWeapon);
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// since a cookoff happened then the next round should start at the ambient temperature.
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_ammoTemperature = ambientTemperature select 0;
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};
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_unit setVariable [_ammoTempVarName, _ammoTemperature];
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_ammoTemperature
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