mirror of
https://github.com/acemod/ACE3.git
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bb7b05fd0d
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
146 lines
4.7 KiB
Plaintext
146 lines
4.7 KiB
Plaintext
#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe, johnb43, LinkIsGrim
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* Fills left panel.
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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* 1: Tab control <CONTROL>
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* 2: Animate panel refresh <BOOL>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_display", "_control", ["_animate", true]];
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private _ctrlIDC = ctrlIDC _control;
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private _ctrlPanel = _display displayCtrl IDC_leftTabContent;
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private _idxVirt = GVAR(idxMap) getOrDefault [_ctrlIDC, -1, true];
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// Fade old control background
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if (!isNil QGVAR(currentLeftPanel)) then {
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private _previousCtrlBackground = _display displayCtrl (GVAR(currentLeftPanel) - 1);
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_previousCtrlBackground ctrlSetFade 1;
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_previousCtrlBackground ctrlCommit ([0, FADE_DELAY] select _animate);
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// When switching tabs, clear searchbox
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if (GVAR(currentLeftPanel) != _ctrlIDC) then {
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(_display displayCtrl IDC_leftSearchbar) ctrlSetText "";
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(_display displayCtrl IDC_rightSearchbar) ctrlSetText "";
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};
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};
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// Show new control background
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private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1);
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_ctrlBackground ctrlSetFade 0;
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_ctrlBackground ctrlCommit ([0, FADE_DELAY] select _animate);
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// Force a "refresh" animation of the panel
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if (_animate) then {
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_ctrlPanel ctrlSetFade 1;
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_ctrlPanel ctrlCommit 0;
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_ctrlPanel ctrlSetFade 0;
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_ctrlPanel ctrlCommit FADE_DELAY;
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};
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_ctrlPanel lbSetCurSel -1;
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// Purge old data
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lbClear _ctrlPanel;
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// For every left tab except faces and voices, add "Empty" entry
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if !(_ctrlIDC in [IDC_buttonFace, IDC_buttonVoice]) then {
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private _addEmpty = _ctrlPanel lbAdd format [" <%1>", localize "str_empty"];
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_ctrlPanel lbSetValue [_addEmpty, -1];
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};
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// Don't reset the current right panel for weapons, binos and containers
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if !(_idxVirt in [IDX_VIRT_PRIMARY_WEAPONS, IDX_VIRT_SECONDARY_WEAPONS, IDX_VIRT_HANDGUN_WEAPONS, IDX_VIRT_BINO, IDX_VIRT_UNIFORM, IDX_VIRT_VEST, IDX_VIRT_BACKPACK]) then {
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GVAR(currentRightPanel) = nil;
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};
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GVAR(currentLeftPanel) = _ctrlIDC;
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// Add items to the listbox
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private _selectedItem = if (_idxVirt != -1) then { // Items
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private _configParent = switch (_idxVirt) do {
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case IDX_VIRT_GOGGLES: {"CfgGlasses"};
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case IDX_VIRT_BACKPACK: {"CfgVehicles"};
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default {"CfgWeapons"};
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};
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private _items = if (_idxVirt < IDX_VIRT_HEADGEAR) then {
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keys ((GVAR(virtualItems) get IDX_VIRT_WEAPONS) get _idxVirt)
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} else {
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keys (GVAR(virtualItems) get _idxVirt)
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};
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{
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[_configParent, _x, _ctrlPanel] call FUNC(addListBoxItem);
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} forEach _items;
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GVAR(currentItems) select _idxVirt
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} else { // Special cases
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switch (_ctrlIDC) do {
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// Faces
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case IDC_buttonFace: {
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private _lbAdd = -1; // micro-optimization
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// Faces need to be added like this because their config path is
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// configFile >> "CfgFaces" >> face category >> className
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{
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_y params ["_displayName", "_modPicture"];
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_lbAdd = _ctrlPanel lbAdd _displayName;
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_ctrlPanel lbSetData [_lbAdd, _x];
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_ctrlPanel lbSetTooltip [_lbAdd, format ["%1\n%2", _displayName, _x]];
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_ctrlPanel lbSetPictureRight [_lbAdd, ["", _modPicture] select GVAR(enableModIcons)];
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} forEach GVAR(faceCache); // HashMap, not array
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GVAR(currentFace)
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};
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// Voices
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case IDC_buttonVoice: {
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{
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["CfgVoice", _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem);
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} forEach (keys GVAR(voiceCache));
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GVAR(currentVoice)
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};
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// Insignia
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case IDC_buttonInsignia: {
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{
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["CfgUnitInsignia", _x, _ctrlPanel, "texture", _y] call FUNC(addListBoxItem);
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} forEach GVAR(insigniaCache);
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GVAR(currentInsignia)
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};
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// Unknown
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default {
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WARNING_1("Unknown arsenal left panel with IDC %1, update ace_arsenal_idxMap and relevant macros if adding a new tab",_ctrlIDC);
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""
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};
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};
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};
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// Trigger event
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[QGVAR(leftPanelFilled), [_display, _ctrlIDC, GVAR(currentRightPanel)]] call CBA_fnc_localEvent;
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// Sort
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[_display, _control, _display displayCtrl IDC_sortLeftTab, _display displayCtrl IDC_sortLeftTabDirection] call FUNC(fillSort);
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// Try to select previously selected item again, otherwise select first item ("Empty")
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if (_selectedItem != "") then {
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private _index = 0;
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for "_lbIndex" from 0 to (lbSize _ctrlPanel) - 1 do {
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if ((_ctrlPanel lbData _lbIndex) == _selectedItem) exitWith {
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_index = _lbIndex;
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};
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};
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_ctrlPanel lbSetCurSel _index;
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} else {
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_ctrlPanel lbSetCurSel 0;
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};
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