mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
d6faac5881
* Initial IR flashlight tests * More experiments * Rewrite using engine IR lights * Rework ranges, fix bugs, add docs * Fix uncommented DISABLE_COMPILE_CACHE Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Use baseWeapon instead of custom property * Add baseWeapon to SPIR --------- Co-authored-by: jonpas <jonpas33@gmail.com>
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: BaerMitUmlaut
|
|
* Creates a scripted test light to test weapon lights without reloading.
|
|
*
|
|
* Arguments:
|
|
* 0: Flashlight class name <STRING>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* "ACE_SPIR" call compile preprocessFileLineNumbers "\z\ace\addons\irlight\dev\createTestLight.sqf"
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_className"];
|
|
|
|
private _cfg = configFile >> "CfgWeapons" >> _className >> "ItemInfo" >> "Flashlight";
|
|
|
|
deleteVehicle lgt;
|
|
lgt = "#lightreflector" createVehicleLocal [0, 0, 0];
|
|
lgt attachTo [player, [0.0396804,0.237947,0.104276], "proxy:\a3\characters_f\proxies\weapon.001", true];
|
|
lgt setLightIntensity getNumber (_cfg >> "intensity");
|
|
lgt setLightColor (getArray (_cfg >> "color") select [0, 3]);
|
|
lgt setLightAmbient (getArray (_cfg >> "ambient") select [0, 3]);
|
|
lgt setLightConePars [
|
|
getNumber (_cfg >> "outerAngle"),
|
|
getNumber (_cfg >> "innerAngle"),
|
|
getNumber (_cfg >> "coneFadeCoef")
|
|
];
|
|
|
|
attenuation = [
|
|
getNumber (_cfg >> "Attenuation" >> "start"),
|
|
getNumber (_cfg >> "Attenuation" >> "constant"),
|
|
getNumber (_cfg >> "Attenuation" >> "linear"),
|
|
getNumber (_cfg >> "Attenuation" >> "quadratic"),
|
|
getNumber (_cfg >> "Attenuation" >> "hardLimitStart"),
|
|
getNumber (_cfg >> "Attenuation" >> "hardLimitEnd")
|
|
];
|
|
lgt setLightAttenuation attenuation;
|