ACE3/addons/towing/functions/fnc_towStateMachinePFH.sqf
johnb432 ee0e947611
General - Use ace_common_fnc_isAwake where possible (#10098)
* Use `ace_common_fnc_isAwake` where possible

* Revert bad change
2024-07-02 12:38:14 -07:00

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#include "..\script_component.hpp"
/*
* Author: tcvm
* Called per frame. Handles current unit state for attaching a rope to two vehicles.
*
* Arguments:
* 0: PFEH Args <ARRAY>
* 1: PFID <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[],0]] call ace_towing_fnc_towStateMachinePFH
*
* Public: No
*/
params ["_args", "_handle"];
_args params ["_state", "_unit", "_parent", "_rope", "_length", "_ropeClass"];
private _wasSwimming = GVAR(isSwimming);
GVAR(isSwimming) = _unit call EFUNC(common,isSwimming);
// skip this frame to wait for weapon in hands
if (_wasSwimming && {!GVAR(isSwimming)}) exitWith {GVAR(putWeaponAwayNextFrame) = true;};
// move weapon to back in next frame
if (GVAR(putWeaponAwayNextFrame)) then {
if (currentWeapon _unit isNotEqualTo "") then {[_unit] call EFUNC(weaponselect,putWeaponAway)};
GVAR(putWeaponAwayNextFrame) = false;
};
// block fire when swimming in wetsuit with weapon
if (GVAR(isSwimming) && {currentWeapon _unit isNotEqualTo ""}) then {
if (GVAR(blockFireEHID) == -1) then {
GVAR(blockFireEHID) = [_unit, "DefaultAction", {true}, {}] call EFUNC(common,addActionEventHandler);
};
} else {
if (GVAR(blockFireEHID) != -1) then {
[_unit, "DefaultAction", GVAR(blockFireEHID)] call EFUNC(common,removeActionEventHandler);
GVAR(blockFireEHID) = -1;
};
};
private _exitCondition = !(
(alive GVAR(attachHelper)) &&
{ alive _parent } &&
{ _unit call EFUNC(common,isAwake) } &&
{
currentWeapon _unit isEqualTo ""
|| {_unit call EFUNC(common,isSwimming)} // swimming in wetsuit forces weapon in hands
|| {getPosASLW _unit select 2 < -1.5} // walking-to-swimming animation in wetsuit lasts for 3 seconds
} &&
{ [_unit, objNull, [INTERACTION_EXCEPTIONS]] call EFUNC(common,canInteractWith) } &&
{ "unconscious" != animationState _unit } &&
{ ACE_player == _unit }
);
if (_exitCondition && {_state < TOW_STATE_CANCEL}) then {
_state = TOW_STATE_CANCEL;
};
switch (_state) do {
case TOW_STATE_ATTACH_PARENT: {
// TRACE_2("state attach parent",_unit,_parent);
[_unit, _parent, objNull, objNull, [0, 0, 0], _length] call FUNC(attachRopePFH);
if (GVAR(canAttach) && { GVAR(mouseLeft) }) then {
_args set [0, TOW_STATE_ATTACH_CHILD];
// can't use unit hand because rope doesn't change position when hand moving
// can't use createVehicleLocal because rope can be non-local (like parent) and it must be attached to global vehicle
GVAR(helper) = createVehicle [QGVAR(helper), [0, 0, 0], [], 0, "CAN_COLLIDE"];
GVAR(helper) attachTo [_unit, [0, 0, 0], "LeftHand", true];
_rope = ropeCreate [_parent, _parent worldToModelVisual ASLtoAGL getPosASLVisual GVAR(attachHelper), GVAR(helper), [0, 0, 0], _length];
_args set [3, _rope];
};
if (GVAR(mouseRight) || GVAR(cancel)) then {
_args set [0, TOW_STATE_CANCEL];
GVAR(cancel) = false;
};
};
case TOW_STATE_ATTACH_CHILD: {
// TRACE_3("state attach child",_unit,_parent,_rope);
[_unit, objNull, _parent, _rope, getPosASLVisual _rope, _length] call FUNC(attachRopePFH);
if (GVAR(canAttach) && { GVAR(mouseLeft) }) then {
_args set [0, TOW_STATE_ATTACH];
};
if (GVAR(mouseRight) || GVAR(cancel)) then {
_args set [0, TOW_STATE_CANCEL];
GVAR(cancel) = false;
};
};
case TOW_STATE_ATTACH: {
TRACE_3("state attach",GVAR(attachHelper),_parent,_rope);
private _child = GVAR(attachHelper) getVariable [QGVAR(object), objNull];
private _relativeAttachPos = _child worldToModelVisual ASLtoAGL getPosASLVisual GVAR(attachHelper);
TRACE_3("child&pos",_parent,_child,_relativeAttachPos);
if (_child isEqualTo _parent) exitWith {
_args set [0, TOW_STATE_CANCEL];
ERROR_MSG("_child isEqualTo _parent");
};
if (GVAR(cancel)) exitWith {
_args set [0, TOW_STATE_CANCEL];
GVAR(cancel) = false;
};
detach GVAR(helper);
// can't delete GVAR(helper) without ropeDetach which requires local rope (==parent), so pass it to owner
if (isNull (_child getVariable [QGVAR(parent), objNull])) then {
[QGVAR(attachVehicles), [_parent, _child, _relativeAttachPos, _rope, GVAR(helper)]] call CBA_fnc_globalEvent;
} else {
[QGVAR(ropeAttachTo), [_child, _relativeAttachPos, _rope, GVAR(helper)], _parent] call CBA_fnc_targetEvent;
};
private _hookParent = createVehicle [QGVAR(hook), [0, 0, 0], [], 0, "CAN_COLLIDE"];
_hookParent attachTo [_parent, _parent worldToModelVisual ASLtoAGL getPosASLVisual _rope];
private _hook = createVehicle [QGVAR(hook), [0, 0, 0], [], 0, "CAN_COLLIDE"];
_hook attachTo [_child, _relativeAttachPos];
// use array to decrease public setVar count
private _hookVars = [_parent, _child, _rope, _ropeClass, _hookParent];
_hook setVariable [QGVAR(vars), _hookVars, true];
_hookParent setVariable [QGVAR(hook), _hook, true];
_rope setVariable [QGVAR(hook), _hook, true];
private _childParentHooks = _child getVariable [QGVAR(parentHooks), []];
_childParentHooks pushBack _hook;
_child setVariable [QGVAR(parentHooks), _childParentHooks, true];
private _parentChildHooks = _parent getVariable [QGVAR(childHooks), []];
_parentChildHooks pushBack _hook;
_parent setVariable [QGVAR(childHooks), _parentChildHooks, true];
_args set [0, TOW_STATE_CLEANUP];
};
case TOW_STATE_CANCEL: {
TRACE_1("state cancel",_rope);
if !(isNull _rope) then {
detach GVAR(helper);
deleteVehicle GVAR(helper);
ropeDestroy _rope;
};
[_unit, _ropeClass, true] call CBA_fnc_addItem;
_args set [0, TOW_STATE_CLEANUP];
GVAR(cancel) = false;
[QGVAR(ropeDeployCanceled), [_unit, _ropeClass]] call CBA_fnc_localEvent;
(localize LSTRING(canceled)) call CBA_fnc_notify;
};
case TOW_STATE_CLEANUP: {
TRACE_2("state cleanup",GVAR(attachHelper),_handle);
deleteVehicle GVAR(attachHelper);
[_handle] call CBA_fnc_removePerFrameHandler;
["MouseButtonDown", GVAR(onMouseButtonDownEHID)] call CBA_fnc_removeDisplayHandler;
_unit setVariable [QGVAR(hint), []];
call EFUNC(interaction,hideMouseHint);
if (GVAR(blockFireEHID) != -1) then {
[_unit, "DefaultAction", GVAR(blockFireEHID)] call EFUNC(common,removeActionEventHandler);
GVAR(blockFireEHID) = -1;
};
};
};