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ee0e947611
* Use `ace_common_fnc_isAwake` where possible * Revert bad change
169 lines
6.6 KiB
Plaintext
169 lines
6.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Called per frame. Handles current unit state for attaching a rope to two vehicles.
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*
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* Arguments:
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* 0: PFEH Args <ARRAY>
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* 1: PFID <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [[],0]] call ace_towing_fnc_towStateMachinePFH
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*
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* Public: No
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*/
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params ["_args", "_handle"];
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_args params ["_state", "_unit", "_parent", "_rope", "_length", "_ropeClass"];
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private _wasSwimming = GVAR(isSwimming);
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GVAR(isSwimming) = _unit call EFUNC(common,isSwimming);
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// skip this frame to wait for weapon in hands
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if (_wasSwimming && {!GVAR(isSwimming)}) exitWith {GVAR(putWeaponAwayNextFrame) = true;};
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// move weapon to back in next frame
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if (GVAR(putWeaponAwayNextFrame)) then {
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if (currentWeapon _unit isNotEqualTo "") then {[_unit] call EFUNC(weaponselect,putWeaponAway)};
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GVAR(putWeaponAwayNextFrame) = false;
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};
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// block fire when swimming in wetsuit with weapon
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if (GVAR(isSwimming) && {currentWeapon _unit isNotEqualTo ""}) then {
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if (GVAR(blockFireEHID) == -1) then {
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GVAR(blockFireEHID) = [_unit, "DefaultAction", {true}, {}] call EFUNC(common,addActionEventHandler);
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};
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} else {
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if (GVAR(blockFireEHID) != -1) then {
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[_unit, "DefaultAction", GVAR(blockFireEHID)] call EFUNC(common,removeActionEventHandler);
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GVAR(blockFireEHID) = -1;
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};
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};
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private _exitCondition = !(
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(alive GVAR(attachHelper)) &&
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{ alive _parent } &&
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{ _unit call EFUNC(common,isAwake) } &&
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{
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currentWeapon _unit isEqualTo ""
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|| {_unit call EFUNC(common,isSwimming)} // swimming in wetsuit forces weapon in hands
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|| {getPosASLW _unit select 2 < -1.5} // walking-to-swimming animation in wetsuit lasts for 3 seconds
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} &&
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{ [_unit, objNull, [INTERACTION_EXCEPTIONS]] call EFUNC(common,canInteractWith) } &&
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{ "unconscious" != animationState _unit } &&
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{ ACE_player == _unit }
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);
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if (_exitCondition && {_state < TOW_STATE_CANCEL}) then {
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_state = TOW_STATE_CANCEL;
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};
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switch (_state) do {
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case TOW_STATE_ATTACH_PARENT: {
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// TRACE_2("state attach parent",_unit,_parent);
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[_unit, _parent, objNull, objNull, [0, 0, 0], _length] call FUNC(attachRopePFH);
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if (GVAR(canAttach) && { GVAR(mouseLeft) }) then {
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_args set [0, TOW_STATE_ATTACH_CHILD];
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// can't use unit hand because rope doesn't change position when hand moving
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// can't use createVehicleLocal because rope can be non-local (like parent) and it must be attached to global vehicle
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GVAR(helper) = createVehicle [QGVAR(helper), [0, 0, 0], [], 0, "CAN_COLLIDE"];
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GVAR(helper) attachTo [_unit, [0, 0, 0], "LeftHand", true];
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_rope = ropeCreate [_parent, _parent worldToModelVisual ASLtoAGL getPosASLVisual GVAR(attachHelper), GVAR(helper), [0, 0, 0], _length];
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_args set [3, _rope];
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};
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if (GVAR(mouseRight) || GVAR(cancel)) then {
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_args set [0, TOW_STATE_CANCEL];
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GVAR(cancel) = false;
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};
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};
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case TOW_STATE_ATTACH_CHILD: {
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// TRACE_3("state attach child",_unit,_parent,_rope);
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[_unit, objNull, _parent, _rope, getPosASLVisual _rope, _length] call FUNC(attachRopePFH);
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if (GVAR(canAttach) && { GVAR(mouseLeft) }) then {
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_args set [0, TOW_STATE_ATTACH];
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};
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if (GVAR(mouseRight) || GVAR(cancel)) then {
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_args set [0, TOW_STATE_CANCEL];
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GVAR(cancel) = false;
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};
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};
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case TOW_STATE_ATTACH: {
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TRACE_3("state attach",GVAR(attachHelper),_parent,_rope);
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private _child = GVAR(attachHelper) getVariable [QGVAR(object), objNull];
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private _relativeAttachPos = _child worldToModelVisual ASLtoAGL getPosASLVisual GVAR(attachHelper);
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TRACE_3("child&pos",_parent,_child,_relativeAttachPos);
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if (_child isEqualTo _parent) exitWith {
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_args set [0, TOW_STATE_CANCEL];
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ERROR_MSG("_child isEqualTo _parent");
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};
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if (GVAR(cancel)) exitWith {
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_args set [0, TOW_STATE_CANCEL];
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GVAR(cancel) = false;
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};
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detach GVAR(helper);
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// can't delete GVAR(helper) without ropeDetach which requires local rope (==parent), so pass it to owner
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if (isNull (_child getVariable [QGVAR(parent), objNull])) then {
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[QGVAR(attachVehicles), [_parent, _child, _relativeAttachPos, _rope, GVAR(helper)]] call CBA_fnc_globalEvent;
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} else {
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[QGVAR(ropeAttachTo), [_child, _relativeAttachPos, _rope, GVAR(helper)], _parent] call CBA_fnc_targetEvent;
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};
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private _hookParent = createVehicle [QGVAR(hook), [0, 0, 0], [], 0, "CAN_COLLIDE"];
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_hookParent attachTo [_parent, _parent worldToModelVisual ASLtoAGL getPosASLVisual _rope];
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private _hook = createVehicle [QGVAR(hook), [0, 0, 0], [], 0, "CAN_COLLIDE"];
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_hook attachTo [_child, _relativeAttachPos];
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// use array to decrease public setVar count
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private _hookVars = [_parent, _child, _rope, _ropeClass, _hookParent];
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_hook setVariable [QGVAR(vars), _hookVars, true];
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_hookParent setVariable [QGVAR(hook), _hook, true];
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_rope setVariable [QGVAR(hook), _hook, true];
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private _childParentHooks = _child getVariable [QGVAR(parentHooks), []];
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_childParentHooks pushBack _hook;
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_child setVariable [QGVAR(parentHooks), _childParentHooks, true];
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private _parentChildHooks = _parent getVariable [QGVAR(childHooks), []];
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_parentChildHooks pushBack _hook;
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_parent setVariable [QGVAR(childHooks), _parentChildHooks, true];
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_args set [0, TOW_STATE_CLEANUP];
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};
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case TOW_STATE_CANCEL: {
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TRACE_1("state cancel",_rope);
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if !(isNull _rope) then {
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detach GVAR(helper);
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deleteVehicle GVAR(helper);
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ropeDestroy _rope;
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};
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[_unit, _ropeClass, true] call CBA_fnc_addItem;
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_args set [0, TOW_STATE_CLEANUP];
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GVAR(cancel) = false;
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[QGVAR(ropeDeployCanceled), [_unit, _ropeClass]] call CBA_fnc_localEvent;
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(localize LSTRING(canceled)) call CBA_fnc_notify;
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};
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case TOW_STATE_CLEANUP: {
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TRACE_2("state cleanup",GVAR(attachHelper),_handle);
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deleteVehicle GVAR(attachHelper);
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[_handle] call CBA_fnc_removePerFrameHandler;
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["MouseButtonDown", GVAR(onMouseButtonDownEHID)] call CBA_fnc_removeDisplayHandler;
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_unit setVariable [QGVAR(hint), []];
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call EFUNC(interaction,hideMouseHint);
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if (GVAR(blockFireEHID) != -1) then {
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[_unit, "DefaultAction", GVAR(blockFireEHID)] call EFUNC(common,removeActionEventHandler);
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GVAR(blockFireEHID) = -1;
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};
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};
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};
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