ACE3/addons/medical_blood/functions
Dedmen Miller 7f04d00b7f Add localUnits array and use that inside medical statemachines (#4836)
* Added localUnits EH

Code by @Commy2

* Init localUnits Variable

* use localUnits for medical_blood statemachine

* use localUnits for medical_ai statemachine

* Remove bracket hell

* Add Deleted EH

* Run at preInit, move to seperate file

* Handle Respawns, Filter Dead

* Add detection for Fake deleted EH

* Use a getter function

* delete all objNull at deletedEH

* Cleanup header/comments

* Move isBleeding check to inside statemachine

* opps

* debug off
2019-02-26 23:28:16 -06:00
..
fnc_createBlood.sqf [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
fnc_hit.sqf [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
fnc_isBleeding.sqf [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
fnc_onBleeding.sqf Add localUnits array and use that inside medical statemachines (#4836) 2019-02-26 23:28:16 -06:00
fnc_spurt.sqf [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
script_component.hpp Add ACE2 sys_Blood port 2016-09-17 16:52:25 +02:00