ACE3/addons/medical_menu/functions/fnc_handleUI_DisplayOptions.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

110 lines
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#include "script_component.hpp"
/*
* Author: Glowbal
* Display the available treatment options in category
*
* Arguments:
* 0: Category name <STRING>
*
* Return Value:
* None
*
* Example:
* ["some category"] call ace_medical_menu_fnc_handleUI_DisplayOptions
*
* Public: No
*/
#define START_IDC 20
#define END_IDC 27
#define AMOUNT_OF_ENTRIES (count _entries)
if (!hasInterface) exitWith{};
params ["_name"];
disableSerialization;
private _display = uiNamespace getVariable QGVAR(medicalMenu);
if (isNil "_display") exitWith {}; // no valid dialog present
if (_name isEqualTo "toggle") exitWith {
private _newTarget = ACE_player;
//If we are on the player, and only if our old target is still valid, switch to it:
if ((GVAR(INTERACTION_TARGET) == ACE_player) &&
{[ACE_player, GVAR(INTERACTION_TARGET_PREVIOUS), ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)} &&
{[ACE_player, GVAR(INTERACTION_TARGET_PREVIOUS)] call FUNC(canOpenMenu)}) then {
_newTarget = GVAR(INTERACTION_TARGET_PREVIOUS);
};
GVAR(INTERACTION_TARGET_PREVIOUS) = GVAR(INTERACTION_TARGET);
closeDialog 0;
[{
[_this select 0] call FUNC(openMenu);
}, [_newTarget], 0.1] call CBA_fnc_waitAndExecute;
};
// Clean the dropdown options list from all actions
for [{_x = START_IDC}, {_x <= END_IDC}, {_x = _x + 1}] do {
private _ctrl = (_display displayCtrl (_x));
_ctrl ctrlSetText "";
_ctrl ctrlShow false;
_ctrl ctrlSetEventHandler ["ButtonClick",""];
_ctrl ctrlSetTooltip "";
_ctrl ctrlCommit 0;
};
GVAR(LatestDisplayOptionMenu) = _name;
// The triage card has no options available
lbClear 212;
if (_name isEqualTo "triage") exitWith {
ctrlEnable [212, true];
private _log = GVAR(INTERACTION_TARGET) getVariable [QEGVAR(medical,triageCard), []];
private _triageCardTexts = [];
{
_x params ["_item", "_amount", "_time"];
private _message = _item;
if (isClass(configFile >> "CfgWeapons" >> _item)) then {
_message = getText(configFile >> "CfgWeapons" >> _item >> "DisplayName");
} else {
if (isLocalized _message) then {
_message = localize _message;
};
};
_triageCardTexts pushBack format["%1x - %2 (%3m)", _amount, _message, round((CBA_missionTime - _time) / 60)];
nil;
} count _log;
if (count _triageCardTexts == 0) exitWith {
lbAdd [212,(localize ELSTRING(medical,TriageCard_NoEntry))];
};
{
lbAdd [212,_x];
nil;
}count _triageCardTexts;
};
ctrlEnable [212, false];
_entries = [ACE_player, GVAR(INTERACTION_TARGET), _name] call FUNC(getTreatmentOptions);
{
//player sidechat format["TRIGGERED: %1",_x];
if (_forEachIndex > END_IDC) exitWith {};
_ctrl = (_display displayCtrl (START_IDC + _forEachIndex));
if (!(_forEachIndex > AMOUNT_OF_ENTRIES)) then {
_ctrl ctrlSetText (_x select 0);
private _code = format ["ace_medical_menu_pendingReopen = true; call %1;", (_x select 3)];
_ctrl ctrlSetEventHandler ["ButtonClick", _code];
_ctrl ctrlSetTooltip (_x select 0); // TODO implement
_ctrl ctrlShow true;
} else {
_ctrl ctrlSetText "";
_ctrl ctrlSetEventHandler ["ButtonClick", ""];
};
_ctrl ctrlCommit 0;
} forEach _entries;