ACE3/addons/rearm
Dedmen Miller d034324e88 More trivial code cleanup (#6859)
* Added a3 include pboprefix

* Add defineDIKCodes header

* defineDIKCodes include case correct

* Use ui_f dikcodes

* Fix fnc_checkfiles macro and dll condition

* Incorrect macro usage in fnc_getVehiclePos

* Incorrect macro usage in fnc_getVehiclePosComplex

* Add defineResincl ui_f include

* Remove include guard from defineResincl

* Incorrect macro usage in fnc_handleMouseButton

* Incorrect macro usage in fnc_setMarkerJIP

* Semicolon after include

* Add defineResinclDesign ui_f include

* Incorrect macro usage fnc_rearmSuccessLocal

* Incorrect macro usage fnc_rearmSuccessLocal

* Stray backslash in fnc_camshake

* Incorrect macro usage in fnc_startNozzleInHandsPFH

* Incorrect amcro usage in fnc_tag

* Incorrect macro usage in fnc_moduleGlobalSetSkill

* Reenable linux checkFiles

* Non-captialized requiredAddons

* Non-captialized requiredAddons
2019-03-21 08:52:32 -05:00
..
dev Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
functions More trivial code cleanup (#6859) 2019-03-21 08:52:32 -05:00
ui Updated module icon 2015-08-15 23:35:05 +02:00
$PBOPREFIX$ Initial code 2015-08-15 18:43:13 +02:00
ACE_Settings.hpp Logistics - Move to CBA settings and organize in subcategories (#6284) 2018-07-05 11:29:32 -05:00
ACE_ZeusActions.hpp Zeus Actions - Fix config code breaking during build (#6864) 2019-03-14 09:17:34 -05:00
Cfg3DEN.hpp its now possible to set rearm vehicles in the editor && pylons now look also for non-config rearm vehicles 2018-07-09 19:20:55 +02:00
CfgAmmo.hpp Rearm - Use non-ambigious magazine names (#6761) 2019-01-30 18:31:01 -06:00
CfgEventHandlers.hpp Fix some undefined funcs / strings (#5889) 2017-12-11 13:10:30 -06:00
CfgMagazines.hpp Cleaned, improved, fixed, changed - entire rearm 2015-08-18 02:32:10 +02:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
config.cpp Merge pull request #6674 from acemod/pr/6424 2018-11-11 15:25:39 -06:00
initSettings.sqf Logistics - Move to CBA settings and organize in subcategories (#6284) 2018-07-05 11:29:32 -05:00
README.md Added README.md to rearm, self to authors 2015-08-18 03:38:28 +02:00
script_component.hpp Rearm - Increase rearm distance check (#6276) 2018-04-16 23:35:50 -05:00
stringtable.xml Italian translation updates (#6738) 2018-12-17 12:10:06 -06:00
XEH_postInit.sqf Rearm - Use non-ambigious magazine names (#6761) 2019-01-30 18:31:01 -06:00
XEH_preInit.sqf Zeus Actions - Fix config code breaking during build (#6864) 2019-03-14 09:17:34 -05:00
XEH_PREP.hpp Rearm - Use non-ambigious magazine names (#6761) 2019-01-30 18:31:01 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_rearm

The Rearm module introduces ability to rearm vehicles on different realistic levels.

Maintainers

The people responsible for merging changes to this component or answering potential questions.