ACE3/addons/repair
2018-08-06 11:27:14 -05:00
..
data spotting scope updates (#5880) 2017-12-10 12:01:27 -06:00
dev Repair - Handle changes to getAllHitPointsDamage (#6250) 2018-04-12 09:15:57 -05:00
functions Fix facility is like vehicle (#6478) 2018-08-06 11:27:14 -05:00
ui Change repair to use icon color not multiple files (#6318) 2018-05-31 18:11:16 -05:00
$PBOPREFIX$ add repair PBO 2015-03-10 18:05:56 +01:00
ACE_Repair.hpp Repair - Disable repair on ERA/Slat armor hitpoints (#6283) 2018-04-19 12:31:00 -05:00
ACE_Settings.hpp Logistics - Move to CBA settings and organize in subcategories (#6284) 2018-07-05 11:29:32 -05:00
CfgActions.hpp Used macros, getVariable capitalization, removed start of file newlines, separated CfgActions 2015-08-16 16:45:46 +02:00
CfgEden.hpp fix repair item damage, hide spare item module 2017-12-07 18:01:31 +01:00
CfgEventHandlers.hpp Refuel for non-AllVehicle objects (#5151) 2017-05-29 13:48:02 -05:00
CfgMoves.hpp Fix repair sound (#5706) 2017-11-29 13:36:48 -06:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
config.cpp editor icon, editor category, delete on death 2018-01-02 15:56:15 +01:00
initSettings.sqf Logistics - Move to CBA settings and organize in subcategories (#6284) 2018-07-05 11:29:32 -05:00
README.md Cleanup for branch release, picked from #2366 2015-09-11 19:57:21 +02:00
script_component.hpp Change repair to use icon color not multiple files (#6318) 2018-05-31 18:11:16 -05:00
stringtable.xml Italian Translation Update (#6425) 2018-07-11 10:17:13 -05:00
XEH_postInit.sqf 3den attribute for spare items in cargo 2017-12-07 15:29:54 +01:00
XEH_preInit.sqf Logistics - Move to CBA settings and organize in subcategories (#6284) 2018-07-05 11:29:32 -05:00
XEH_PREP.hpp Change "Remove Wheel" Action's Color Based on Damage (#5415) 2017-08-10 13:32:55 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_repair

Adds repair system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.