mirror of
https://github.com/acemod/ACE3.git
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190 lines
6.6 KiB
Plaintext
190 lines
6.6 KiB
Plaintext
/*
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* Author: Glowbal, KoffeinFlummi
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* Starts the treatment process
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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* 2: SelectionName <STRING>
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* 3: Treatment classname <STRING>
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*
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* Return Value:
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* Succesful treatment started <BOOL>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_caller", "_target", "_selectionName", "_className", "_config", "_availableLevels", "_medicRequired", "_items", "_locations", "_return", "_callbackSuccess", "_callbackFailure", "_callbackProgress", "_treatmentTime", "_callerAnim", "_patientAnim", "_iconDisplayed", "_return", "_usersOfItems", "_consumeItems"];
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_caller = _this select 0;
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_target = _this select 1;
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_selectionName = _this select 2;
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_className = _this select 3;
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// If the cursorMenu is open, the loading bar will fail. If we execute the function one frame later, it will work fine
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if (uiNamespace getVariable [QEGVAR(interact_menu,cursorMenuOpened),false]) exitwith {
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[{
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_this call FUNC(treatment);
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}, _this, 0, 0] call EFUNC(common,waitAndExecute);
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};
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if !(_target isKindOf "CAManBase") exitWith {false};
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_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
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if (GVAR(level) >= 2) then {
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_config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className);
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};
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if !(isClass _config) exitwith {false};
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_medicRequired = if (isNumber (_config >> "requiredMedic")) then {
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getNumber (_config >> "requiredMedic");
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} else {
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// Check for required class
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if (isText (_config >> "requiredMedic")) exitwith {
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missionNamespace getvariable [(getText (_config >> "requiredMedic")), 0];
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};
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0;
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};
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if !([_caller, _medicRequired] call FUNC(isMedic)) exitwith {false};
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// Check item
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_items = getArray (_config >> "items");
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if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitwith {false};
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// Check allowed locations
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_locations = getArray (_config >> "treatmentLocations");
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_return = true;
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if (isText (_config >> "Condition")) then {
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_condition = getText(_config >> "condition");
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if (_condition != "") then {
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if (isnil _condition) then {
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_condition = compile _condition;
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} else {
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_condition = missionNamespace getvariable _condition;
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};
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if (typeName _condition == "BOOL") then {
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_return = _condition;
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} else {
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_return = [_caller, _target, _selectionName, _className] call _condition;
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};
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};
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};
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if (!_return) exitwith {false};
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if ("All" in _locations) then {
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_return = true;
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} else {
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{
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if (_x == "field") exitwith {_return = true;};
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if (_x == "MedicalFacility" && {([_caller] call FUNC(isInMedicalFacility)) || ([_target] call FUNC(isInMedicalFacility))}) exitwith {_return = true;};
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if (_x == "MedicalVehicle" && {([vehicle _caller] call FUNC(isMedicalVehicle)) || ([vehicle _target] call FUNC(isMedicalVehicle))}) exitwith {_return = true;};
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}foreach _locations;
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};
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if !(_return) exitwith {false};
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_usersOfItems = [];
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_consumeItems = if (isNumber (_config >> "itemConsumed")) then {
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getNumber (_config >> "itemConsumed");
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} else {
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// Check for required class
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if (isText (_config >> "itemConsumed")) exitwith {
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missionNamespace getvariable [(getText (_config >> "itemConsumed")), 0];
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};
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0;
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};
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if (_consumeItems > 0) then {
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_usersOfItems = ([_caller, _target, _items] call FUNC(useItems)) select 1;
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};
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// Parse the config for the progress callback
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_callbackProgress = getText (_config >> "callbackProgress");
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if (_callbackProgress == "") then {
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_callbackProgress = "true";
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};
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if (isNil _callbackProgress) then {
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_callbackProgress = compile _callbackProgress;
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} else {
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_callbackProgress = missionNamespace getvariable _callbackProgress;
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};
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// Patient Animation
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_patientAnim = getText (_config >> "animationPatient");
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if (_target getvariable ["ACE_isUnconscious", false]) then {
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if !(animationState _target in (getArray (_config >> "animationPatientUnconsciousExcludeOn"))) then {
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_patientAnim = getText (_config >> "animationPatientUnconscious");
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};
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};
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if (_caller != _target && {vehicle _target == _target} && {_patientAnim != ""}) then {
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if (_target getvariable ["ACE_isUnconscious", false]) then {
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[_target, _patientAnim, 2, true] call EFUNC(common,doAnimation);
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} else {
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[_target, _patientAnim, 1, true] call EFUNC(common,doAnimation);
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};
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};
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// Player Animation
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_callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE");
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if (_caller == _target) then {
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_callerAnim = [getText (_config >> "animationCallerSelf"), getText (_config >> "animationCallerSelfProne")] select (stance _caller == "PRONE");
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};
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// Cannot use secondairy weapon for animation
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if (currentWeapon _caller == secondaryWeapon _caller) then {
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_caller selectWeapon (primaryWeapon _caller);
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};
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_wpn = ["non", "rfl", "pst"] select (["", primaryWeapon _caller, handgunWeapon _caller] find (currentWeapon _caller));
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_callerAnim = [_callerAnim, "[wpn]", _wpn] call CBA_fnc_replace;
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if (vehicle _caller == _caller && {_callerAnim != ""}) then {
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if (primaryWeapon _caller == "") then {
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_caller addWeapon "ACE_FakePrimaryWeapon";
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};
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if (currentWeapon _caller == "") then {
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_caller selectWeapon (primaryWeapon _caller); // unit always has a primary weapon here
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};
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if (stance _caller == "STAND") then {
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_caller setvariable [QGVAR(treatmentPrevAnimCaller), "amovpknlmstpsraswrfldnon"];
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} else {
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_caller setvariable [QGVAR(treatmentPrevAnimCaller), animationState _caller];
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};
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[_caller, _callerAnim] call EFUNC(common,doAnimation);
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};
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// Start treatment
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_treatmentTime = getNumber (_config >> "treatmentTime");
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[
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_treatmentTime,
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[_caller, _target, _selectionName, _className, _items, _usersOfItems],
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DFUNC(treatment_success),
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DFUNC(treatment_failure),
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getText (_config >> "displayNameProgress"),
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_callbackProgress,
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["isnotinside"]
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] call EFUNC(common,progressBar);
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// Display Icon
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_iconDisplayed = getText (_config >> "actionIconPath");
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if (_iconDisplayed != "") then {
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[QGVAR(treatmentActionIcon), true, _iconDisplayed, [1,1,1,1], getNumber(_config >> "actionIconDisplayTime")] call EFUNC(common,displayIcon);
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};
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// handle display of text/hints
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_displayText = "";
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if (_target != _caller) then {
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_displayText = getText(_config >> "displayTextOther");
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} else {
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_displayText = getText(_config >> "displayTextSelf");
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};
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if (_displayText != "") then {
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["displayTextStructured", [_caller], [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
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};
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true;
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