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46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
/*
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* Author: commy2
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* Make the player climb over short walls.
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*
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* Arguments:
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* 0: The Unit (usually the player) <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [player] call ace_movement_fnc_climb
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private "_unit";
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_unit = _this select 0;
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if !([_unit] call FUNC(canClimb)) exitWith {
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[localize LSTRING(CanNotClimb)] call EFUNC(common,displayTextStructured);
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};
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if !(_unit getVariable [QGVAR(isClimbInit), false]) then {
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_unit addEventHandler ["AnimChanged", {
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if (local (_this select 0) && {_this select 1 == "ACE_Climb"}) then {
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// abort climb animation
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if !(_this call FUNC(canClimb)) then {
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[_this select 0, "AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
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};
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};
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}];
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_unit addEventHandler ["AnimDone", {
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if (local (_this select 0) && {_this select 1 == "ACE_Climb"}) then {_this call FUNC(handleClimb)};
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}];
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_unit setVariable [QGVAR(isClimbInit), true];
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};
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[_unit] call EFUNC(common,fixLoweredRifleAnimation);
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[_unit, "AmovPercMstpSnonWnonDnon", 0] call EFUNC(common,doAnimation);
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[_unit, "ACE_Climb", 0] call EFUNC(common,doAnimation);
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