ACE3/addons/common/functions/fnc_inTransitionAnim.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

19 lines
389 B
Plaintext

/*
* Author: commy2
* Check if given unit is in a transitional animation
*
* Arguments:
* 0: A soldier <OBJECT>
*
* Return Value:
* Boolean <BOOL>
*
* Example:
* [bob] call ace_common_fnc_inTransitionAnim
*
* Public: Yes
*/
#include "script_component.hpp"
getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "looped") == 0 // return