ACE3/addons/common/functions/fnc_muteUnitHandleRespawn.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: commy2
* Applies speaker changes on respawn. Used because speaker is respawning breaks the speaker on non-local clients. Also resets the public object variable (broken for JIP clients, that join after respawn)
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob] call ace_common_fnc_muteUnitHandleRespawn
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
// setVariable is broken on JIP after respawn
_unit setVariable [QGVAR(muteUnitReasons), _unit getVariable [QGVAR(muteUnitReasons), []], true];
// fix mp issues with respawning and the speaker
[QGVAR(setSpeaker), [_unit, speaker _unit]] call CBA_fnc_globalEvent;