mirror of
https://github.com/acemod/ACE3.git
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81 lines
1.7 KiB
Plaintext
81 lines
1.7 KiB
Plaintext
ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.1,0.1,0.1,1};
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specularPower=30;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1 {
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texture="z\ace\addons\mx2a\data\mx2a_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2 {
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texture="a3\weapons_f\data\detailmaps\metal_detail_dt.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={2,-1.568,0};
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up[]={1.568,4,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3 {
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform {
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aside[]={0.98480773,-0.17364819,0};
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up[]={0.17364819,0.98480773,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4 {
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texture="z\ace\addons\mx2a\data\mx2a_as.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5 {
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texture="z\ace\addons\mx2a\data\mx2a_smdi.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6 {
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texture="#(ai,16,2,2)fresnel(1.5,1.22)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7 {
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texture="a3\data_f\env_land_co.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class StageTI {
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texture="z\ace\addons\mx2a\data\mx2a_ti_ca.paa";
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}; |