ACE3/addons/zeus/XEH_postInit.sqf
Jo David b3f03d5ffb Zeus Suppression Module (#4977)
* add base structure

* Add getModuleDestination

* Add 2d map support, debug

* Cleanup, handle weapon max range

* Handle non-local units

* Use new showMessage func

* Run on groups when placed on leader

* Support for Indirect Fire Vehicles

* Cleanup

* Use doArtilleryFire which was fixed in 1.68
2017-05-10 11:29:04 -05:00

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#include "script_component.hpp"
["ace_settingsInitialized",{
// Only add an InitPost EH if setting is enabled (and apply retroactively)
if (isServer && {GVAR(autoAddObjects)}) then {
["AllVehicles", "InitPost", FUNC(addObjectToCurator), true, [], true] call CBA_fnc_addClassEventHandler;
};
}] call CBA_fnc_addEventHandler;
// Global skill module PVs values for persistence, just listen for the PV
QGVAR(GlobalSkillAI) addPublicVariableEventHandler FUNC(moduleGlobalSetSkill);
[QGVAR(moduleDefendArea), CBA_fnc_taskDefend] call CBA_fnc_addEventHandler;
[QGVAR(modulePatrolArea), CBA_fnc_taskPatrol] call CBA_fnc_addEventHandler;
[QGVAR(moduleSearchNearby), CBA_fnc_searchNearby] call CBA_fnc_addEventHandler;
[QGVAR(moduleSearchArea), CBA_fnc_taskSearchArea] call CBA_fnc_addEventHandler;
[QGVAR(suppressiveFire), LINKFUNC(moduleSuppressiveFireLocal)] call CBA_fnc_addEventHandler;
// Editable object commands must be ran on server, this events are used in the respective module
if (isServer) then {
[QGVAR(equipFries), EFUNC(fastroping,equipFRIES)] call CBA_fnc_addEventHandler;
[QGVAR(addObjects), {
params ["_objects", ["_curator", objNull]];
if !(isNull _curator) exitWith { _curator addCuratorEditableObjects [_objects, true]; };
{
_x addCuratorEditableObjects [_objects, true];
} forEach allCurators;
}] call CBA_fnc_addEventHandler;
[QGVAR(removeObjects), {
params ["_objects", ["_curator", objNull]];
if !(isNull _curator) exitWith { _curator removeCuratorEditableObjects [_objects, true]; };
{
_x removeCuratorEditableObjects [_objects, true];
} forEach allCurators;
}] call CBA_fnc_addEventHandler;
};