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83572921ae
- The action tree of each interaction point is parsed before drawing, pruning inactive actions - Parent actions without statements or active children are not drawn, in order to reduce clutter
55 lines
1.6 KiB
Plaintext
55 lines
1.6 KiB
Plaintext
/*
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* Author: commy2, NouberNou and CAA-Picard
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* Add an ACE action to an object, under a certain config path
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* Note: This function is NOT global.
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*
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* Argument:
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* 0: Object the action should be assigned to <OBJECT>
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* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
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* 2: Full path of the new action <ARRAY>
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* 3: Name of the action shown in the menu <STRING>
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* 4: Icon <STRING>
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* 5: Position (Position or Selection Name) <POSITION> or <STRING>
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* 6: Statement <CODE>
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* 7: Condition <CODE>
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* 8: Distance <NUMBER>
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*
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* Return value:
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* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
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*
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* Example:
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* [cursorTarget,0,["ACE_TapShoulderRight","VulcanPinch"],"Vulcan Pinch","",[0,0,0],{_target setDamage 1;},{true},100] call ace_interact_menu_fnc_addAction;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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EXPLODE_9_PVT(_this,_object,_typeNum,_fullPath,_displayName,_icon,_position,_statement,_condition,_distance);
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private ["_varName","_actions"];
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_varName = [QGVAR(actions),QGVAR(selfActions)] select _typeNum;
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_actions = _object getVariable [_varName, []];
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if((count _actions) == 0) then {
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_object setVariable [_varName, _actions];
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};
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private "_entry";
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_entry = [
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[
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_displayName,
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_icon,
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_position,
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_statement,
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_condition,
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_distance,
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[false,false,false],
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+ _fullPath
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],
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[]
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];
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_actions pushBack _entry;
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_fullPath
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