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83572921ae
- The action tree of each interaction point is parsed before drawing, pruning inactive actions - Parent actions without statements or active children are not drawn, in order to reduce clutter
73 lines
1.9 KiB
Plaintext
73 lines
1.9 KiB
Plaintext
/*
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* Author: CAA-Picard
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* Collect a entire tree of active actions
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*
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* Argument:
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* 0: Object <OBJECT>
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* 1: Original action tree <ARRAY>
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*
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* Return value:
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* Active children <ARRAY>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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EXPLODE_2_PVT(_this,_object,_origAction);
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EXPLODE_2_PVT(_origAction,_origActionData,_origActionChildren);
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private ["_resultingAction","_target","_player","_activeChildren","_action","_actionData","_x"];
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_target = _object;
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_player = ACE_player;
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// Return nothing if the action itself is not active
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if !([_target, ACE_player] call (_origActionData select 4)) exitWith {
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[]
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};
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_activeChildren = [];
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// Collect children class actions
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{
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_action = [_object, _x] call FUNC(collectActiveActionTree);
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if ((count _action) > 0) then {
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_activeChildren pushBack _action;
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};
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} forEach _origActionChildren;
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// Collect children object actions
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{
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_action = _x;
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_actionData = _action select 0;
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// Check if the action is children of the original action
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if ((count (_actionData select 7)) == (count (_origActionData select 7) + 1)) then {
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// Compare parent path to see if it's a suitable child
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private "_isChild";
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_isChild = true;
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{
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if !(_x isEqualTo ((_actionData select 7) select _forEachIndex)) exitWith {
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_isChild = false;
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};
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} forEach (_origActionData select 7);
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if (_isChild) then {
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_action = [_object, _action] call FUNC(collectActiveActionTree);
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if ((count _action) > 0) then {
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_activeChildren pushBack _action;
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};
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};
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};
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} forEach GVAR(objectActions);
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// If the original action has no statement, and no children, don't display it
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if ((count _activeChildren) == 0 && ((_origActionData select 3) isEqualTo {})) exitWith {
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// @todo: Account for showDisabled?
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[]
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};
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[_origActionData, _activeChildren]
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