ACE3/addons/field_rations/functions/fnc_consumeItem.sqf
jonpas 6ca9d59443
Merge ACEX (#8415)
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed

* Resolve issues

* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.

* Remove unnecessary backwards compat

* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove maintainers from merged ACEX components

* Cleanup unused module and faction classes

* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255

* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259

* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251

* Add ACEX authors and sort authors file

* acex - final tweaks (#8513)

* acex - handle old funcs

* replace thirst/hunger setvars to acex naming

fix macro

Revert "fix macro"

This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.

Revert "replace thirst/hunger setvars to acex naming"

This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.

x

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:46:43 -05:00

147 lines
4.6 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: mharis001, Glowbal, PabstMirror
* Consumes an item. Creates a progress bar and handles relevant thirst/hunger values.
*
* Arguments:
* 0: Target (not used) <OBJECT>
* 1: Player <OBJECT>
* 2: Item classname <STRING>
*
* Return Value:
* None
*
* Example:
* [objNull, ACE_player, "ACE_WaterBottle"] call ace_field_rations_fnc_consumeItem
*
* Public: No
*/
params ["", "_player", "_consumeItem"];
TRACE_2("Consume item started",_player,_consumeItem);
private _config = configFile >> "CfgWeapons" >> _consumeItem;
// Get consume time for item
private _consumeTime = getNumber (_config >> QXGVAR(consumeTime));
// Get restored values and replacement item
private _thirstQuenched = XGVAR(thirstQuenched) * getNumber (_config >> QXGVAR(thirstQuenched));
private _hungerSatiated = XGVAR(hungerSatiated) * getNumber (_config >> QXGVAR(hungerSatiated));
private _replacementItem = getText (_config >> QXGVAR(replacementItem));
// Create consume text for item
private _displayName = getText (_config >> "displayName");
private _consumeText = getText (_config >> QXGVAR(consumeText));
if (_consumeText == "") then {
_consumeText = if (_hungerSatiated > 0) then {
LLSTRING(EatingX);
} else {
LLSTRING(DrinkingX);
};
};
// Format displayName onto consume text
// Allows for common strings to be used for multiple items
_consumeText = format [_consumeText, _displayName];
// Get consume animation and sound for item
private _stanceIndex = ["STAND", "CROUCH", "PRONE"] find stance _player;
// Handle in vehicle when stance is UNDEFINED
if (vehicle _player != _player) then {_stanceIndex = 0};
private _consumeAnim = getArray (_config >> QXGVAR(consumeAnims)) param [_stanceIndex, "", [""]];
private _consumeSound = getArray (_config >> QXGVAR(consumeSounds)) param [_stanceIndex, "", [""]];
private _soundPlayed = if (_consumeAnim != "" && {vehicle _player == _player && {!(_player call EFUNC(common,isSwimming))}}) then {
// Store current animation for resetting
_player setVariable [QGVAR(previousAnim), animationState _player];
[_player, _consumeAnim, 1] call EFUNC(common,doAnimation);
false
} else {
// No animation to sync sound to
if (_consumeSound != "") then {
playSound _consumeSound;
};
true
};
private _fnc_onSuccess = {
params ["_args"];
_args params ["_player", "_consumeItem", "_replacementItem", "_thirstQuenched", "_hungerSatiated"];
TRACE_1("Consume item successful",_args);
// Remove consumed item
_player removeItem _consumeItem;
// Add replacement item if needed
if (_replacementItem != "") then {
[_player, _replacementItem] call EFUNC(common,addToInventory);
};
// Handle thirst and hunger values
if (_thirstQuenched > 0) then {
private _thirst = _player getVariable [QXGVAR(thirst), 0];
_player setVariable [QXGVAR(thirst), (_thirst - _thirstQuenched) max 0];
};
if (_hungerSatiated > 0) then {
private _hunger = _player getVariable [QXGVAR(hunger), 0];
_player setVariable [QXGVAR(hunger), (_hunger - _hungerSatiated) max 0];
};
["acex_rationConsumed", [_player, _consumeItem, _replacementItem, _thirstQuenched, _hungerSatiated]] call CBA_fnc_localEvent;
_player setVariable [QGVAR(previousAnim), nil];
};
private _fnc_onFailure = {
params ["_args"];
_args params ["_player"];
TRACE_1("Consume item failed",_args);
// Reset animation if needed
if (vehicle _player == _player && {!(_player call EFUNC(common,isSwimming))}) then {
private _previousAnim = _player getVariable [QGVAR(previousAnim), ""];
if (_previousAnim != "") then {
[_player, _previousAnim, 2] call EFUNC(common,doAnimation);
};
};
_player setVariable [QGVAR(previousAnim), nil];
};
private _fnc_condition = {
params ["_args"];
_args params ["_player", "_consumeItem", "", "", "", "_consumeAnim", "_consumeSound", "_soundPlayed"];
// Attempt to sync sound with animation start
if (!_soundPlayed && {_consumeSound != "" && {_consumeAnim == "" || {animationState _player == _consumeAnim}}}) then {
playSound _consumeSound;
_args set [7, true];
};
_consumeItem in (_player call EFUNC(common,uniqueItems))
};
[
_consumeTime,
[
_player,
_consumeItem,
_replacementItem,
_thirstQuenched,
_hungerSatiated,
_consumeAnim,
_consumeSound,
_soundPlayed
],
_fnc_onSuccess,
_fnc_onFailure,
_consumeText,
_fnc_condition,
["isNotInside"]
] call EFUNC(common,progressBar);