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44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: ACE2 Team, esteldunedain, Ruthberg
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* Updates the weather evolution on the server. Broadcasts relevant weather information to the clients.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_weather_fnc_updateWeather
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*
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* Public: No
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*/
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missionNamespace setVariable [QGVAR(currentOvercast), overcast, true];
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[] call FUNC(updateTemperature);
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[] call FUNC(updateHumidity);
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// Wind simulation
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if (GVAR(windSimulation) && CBA_missionTime > GVAR(next_wind_udpate)) then {
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GVAR(current_wind_direction) = GVAR(next_wind_direction);
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GVAR(current_wind_speed) = GVAR(next_wind_speed);
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private _transitionPeriod = GVAR(updateInterval) * (2 + (random 4)) / (1 + overcast);
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GVAR(next_wind_udpate) = CBA_missionTime + _transitionPeriod;
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private _windDirectionVariance = (90 - (random 180)) * (overcast ^ 2);
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GVAR(next_wind_direction) = (360 + GVAR(wind_direction_reference) + _windDirectionVariance) % 360;
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if ((random 1) < (0.3 max overcast)) then {
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private _speedVariance = GVAR(wind_upper_span) * (random 1) ^ 2 + GVAR(wind_lower_span) * (random 1) ^ 2;
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GVAR(next_wind_speed) = GVAR(mean_wind_speed) + _speedVariance;
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};
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GVAR(last_wind_update) = CBA_missionTime;
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TRACE_5("dirCur/dirNew/spdCur/spdNew/period",GVAR(current_wind_direction),GVAR(next_wind_direction),GVAR(current_wind_speed),GVAR(next_wind_speed),_transitionPeriod);
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};
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