ACE3/addons/weaponselect/functions/fnc_selectWeaponMode.sqf
2015-05-15 09:59:57 +02:00

50 lines
1.2 KiB
Plaintext

/*
* Author: commy2
*
* The player will select the specified weapon or will change to the next firing mode if the weapon was already selected.
*
* Argument:
* 0: A weapon (String)
*
* Return value:
* None.
*/
#include "script_component.hpp"
PARAMS_2(_unit,_weapon);
if (_weapon == "") exitWith {};
if (currentWeapon _unit != _weapon) exitWith {
_unit selectWeapon _weapon;
};
// unlock safety
if (_weapon in (_unit getVariable [QEGVAR(safemode,safedWeapons), []])) exitWith {
[_unit, _weapon, _weapon] call EFUNC(safemode,unlockSafety);
};
private ["_muzzles", "_modes"];
_muzzles = [_weapon] call EFUNC(common,getWeaponMuzzles);
_modes = [_weapon] call EFUNC(common,getWeaponModes);
private ["_index", "_muzzle", "_mode"];
_index = (_modes find currentWeaponMode _unit) + 1;
if (_index > count _modes - 1) then {_index = 0};
_muzzle = _muzzles select 0;
_mode = _modes select _index;
_index = 0;
while {
_index < 100 && {currentMuzzle _unit != _muzzle || {currentWeaponMode _unit != _mode}}
} do {
_unit action ["SwitchWeapon", _unit, _unit, _index];
_index = _index + 1;
};
// play fire mode selector sound
[_unit, _weapon] call FUNC(playChangeFiremodeSound);