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47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
/*
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* Author: commy2
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*
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* The player will select the specified weapon and change to the first additional muzzle. E.g. the grenade launcher of a assault rifle.
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*
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* Argument:
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* 0: A weapon (String)
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*
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* Return value:
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* None.
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*/
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#include "script_component.hpp"
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PARAMS_2(_unit,_weapon);
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if (_weapon == "") exitWith {};
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private "_muzzles";
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_muzzles = [_weapon] call EFUNC(common,getWeaponMuzzles);
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if (currentWeapon _unit != _weapon) exitWith {
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if (count _muzzles > 1) then {
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// unlock safety
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/*if (_weapon in (_unit getVariable [QEGVAR(safemode,safedWeapons), []])) exitWith {
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[_unit, _weapon, _muzzles select 1] call EFUNC(safemode,unlockSafety);
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};*/
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_unit selectWeapon (_muzzles select 1);
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};
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};
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private ["_index", "_muzzle"];
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_index = (_muzzles find currentMuzzle _unit) + 1;
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if (_index > count _muzzles - 1) then {_index = 1};
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_muzzle = _muzzles select _index;
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_index = 0;
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while {
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_index < 100 && {currentMuzzle _unit != _muzzle}
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} do {
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_unit action ["SwitchWeapon", _unit, _unit, _index];
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_index = _index + 1;
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};
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