ACE3/addons/mk6mortar/functions/fnc_dev_simulateFindSolution.sqf

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/*
* Author: PabstMirror
* DEV to find a firing solution for a given range
*
* Arguments:
* 0: Range to Hit (Meters)<NUMBER>
* 1: Height To Hit (Meters)<NUMBER>
* 2: Muzzle Velocity (M/S)<NUMBER>
* 3: Air Friction <NUMBER>
* 4: Time Step (seconds) (eg 1/50 will simulate 50 cycles per second) <NUMBER>
*
* Return Value:
* ARRAY - [NUMBER - Elevation In Degrees, NUMBER - Shot Durration]
*
* Example:
* [_rangeToHit, _heightToHit, _muzzleVelocity, _airFriction, TIME_STEP] call FUNC(simulateFindSolution);
*
* Public: No
*/
#include "script_component.hpp"
private ["_rangeToHit", "_heightToHit", "_muzzleVelocity", "_airFriction", "_maxElev", "_minElev", "_error", "_solutionElevation", "_lastTestResult", "_numberOfAttempts"];
#define MAX_ATTEMPTS 22
_rangeToHit = _this select 0;
_heightToHit = _this select 1;
_muzzleVelocity = _this select 2;
_airFriction = _this select 3;
_timeStep = _this select 4;
_maxElev = 90;
_minElev = 45; //todo - Low Angle Howitzers???
_error = 10000;
_solutionElevation = -1;
_lastTestResult = [];
_numberOfAttempts = 0;
//(binary search)
while {(_numberOfAttempts < MAX_ATTEMPTS) && {(abs _error) > 0.2}} do {
_numberOfAttempts = _numberOfAttempts + 1;
_solutionElevation = (_maxElev + _minElev) / 2;
_lastTestResult = [_solutionElevation, _muzzleVelocity, _airFriction, 15, 1, 0, 0, _heightToHit, _timeStep] call FUNC(dev_simulateShot);
_error = _rangeToHit - (_lastTestResult select 0);
if (_error > 0) then {
_maxElev = _solutionElevation; //test range was short
} else {
_minElev = _solutionElevation; //test range was long
};
};
if (_numberOfAttempts >= MAX_ATTEMPTS) exitWith {[]};
//return the elevation and ACE_time required
[_solutionElevation, (_lastTestResult select 1)]