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d1f0dc5e83
* Update CfgVehicles.hpp * Cargo cleanup * Update menu.hpp * Updated status effect key * Update fnc_onMenuOpen.sqf * Update fnc_onMenuOpen.sqf * fix comment from merge * nil interaction GVARs on menu close * fix carry bug * Fix floating objects in MP * Updated ace_cargoAdded doc * Fix progress bar prematurely stopping * Finer cursor object selection --------- Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
58 lines
2.0 KiB
Plaintext
58 lines
2.0 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal
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* Checks if the item can be loaded into another object.
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*
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* Arguments:
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* 0: Item to be loaded <STRING> or <OBJECT>
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* 1: Holder object (vehicle) <OBJECT>
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* 2: Ignore interaction distance and stability checks <BOOL> (default: false)
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*
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* Return Value:
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* Can be loaded <BOOL>
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*
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* Example:
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* ["ACE_Wheel", cursorObject] call ace_cargo_fnc_canLoadItemIn
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*
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* Public: No
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*/
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params ["_item", "_vehicle", ["_ignoreInteraction", false]];
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// Check if vehicle is stable
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if (!_ignoreInteraction && {speed _vehicle > 1 || {((getPos _vehicle) select 2) > 3}}) exitWith {
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TRACE_1("vehicle not stable",_vehicle);
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false // return
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};
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// If there is crew that isn't UAV crew, exit
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if (_item isEqualType objNull && {(crew _item) findIf {alive _x && {!unitIsUAV _x}} != -1}) exitWith {
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TRACE_1("item is occupied",_item);
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false // return
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};
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private _itemSize = _item call FUNC(getSizeItem);
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private _validItem = if (_item isEqualType "") then {
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private _config = configFile >> "CfgVehicles" >> _item;
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isClass _config &&
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{getNumber (_config >> QGVAR(canLoad)) == 1}
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} else {
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alive _item &&
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{_item getVariable [QGVAR(canLoad), getNumber (configOf _item >> QGVAR(canLoad)) == 1]} &&
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{_ignoreInteraction || {([_item, _vehicle] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE}} &&
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{!(_item getVariable [QEGVAR(cookoff,isCookingOff), false])} && // do not load items that are cooking off
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{isNull (_item getVariable [QEGVAR(refuel,nozzle), objNull])} && // objects which have a refueling nozzle connected to them cannot be loaded
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{isNull (_item getVariable [QEGVAR(refuel,ownedNozzle), objNull])} // fuel sources which have their nozzle out cannot be loaded
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};
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_validItem &&
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{alive _vehicle} &&
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{locked _vehicle < 2} &&
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{_vehicle getVariable [QGVAR(hasCargo), getNumber (configOf _vehicle >> QGVAR(hasCargo)) == 1]} &&
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{_itemSize >= 0} &&
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{_itemSize <= (_vehicle call FUNC(getCargoSpaceLeft)) max 0}
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