ACE3/addons/gunbag/XEH_preInit.sqf
Neviothr 75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00

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#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
#include "initSettings.sqf"
// restore gunbag info after respawn
["CAManBase", "respawn", {
[{
params ["_unit", "_corpse"];
private _newBackpack = backpackContainer _unit;
private _oldBackpack = backpackContainer _corpse;
if (typeOf _newBackpack isNotEqualTo typeOf _oldBackpack) exitWith {};
private _state = _oldBackpack getVariable [QGVAR(gunbagWeapon), []];
if (_state isNotEqualTo []) then {
_newBackpack setVariable [QGVAR(gunbagWeapon), _state, true];
};
}, _this] call CBA_fnc_execNextFrame;
}] call CBA_fnc_addClassEventHandler;
[QEGVAR(arsenal,displayOpened), {
private _center = EGVAR(arsenal,center);
if (_center call FUNC(hasGunBag)) then {
GVAR(arsenalCache) = (backpackContainer _center) getVariable [QGVAR(gunbagWeapon), []];
};
}] call CBA_fnc_addEventHandler;
[QEGVAR(arsenal,displayClosed), {
if (!isNil QGVAR(arsenalCache)) then {
(backpackContainer EGVAR(arsenal,center)) setVariable [QGVAR(gunbagWeapon),GVAR(arsenalCache), true];
};
GVAR(arsenalCache) = nil;
}] call CBA_fnc_addEventHandler;
ADDON = true;