ACE3/addons/tacticalladder/functions/fnc_deployTL.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Rocko, Ruthberg
* Deploy tactical ladder
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_unit] call ace_tacticalladder_fnc_deployTL
*
* Public: No
*/
params ["_unit"];
if (backpack _unit != 'ACE_TacticalLadder_Pack') exitWith {};
removeBackpack _unit;
private _pos = _unit modelToWorld [0,0,0];
private _offset = if ((_unit call CBA_fnc_getUnitAnim select 0) == "prone") then { 1 } else {0.8};
_pos set [0, (_pos select 0) + (sin getDir _unit) * _offset];
_pos set [1, (_pos select 1) + (cos getDir _unit) * _offset];
_pos set [2, [_unit] call CBA_fnc_realHeight];
private _ladder = "ACE_TacticalLadder" createVehicle _pos;
_ladder setPos _pos;
_ladder setDir getDir _unit;
_unit reveal _ladder;