mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
1998bf3eb6
* Add medical facility classes config * Convert to configCase and filter non-existant buildings
52 lines
1.7 KiB
Plaintext
52 lines
1.7 KiB
Plaintext
#include "script_component.hpp"
|
|
|
|
ADDON = false;
|
|
|
|
PREP_RECOMPILE_START;
|
|
#include "XEH_PREP.hpp"
|
|
PREP_RECOMPILE_END;
|
|
|
|
#include "initSettings.sqf"
|
|
|
|
// config to determine animation acceleration coefficient
|
|
// adjusting these is trail and error
|
|
// if the animation is cut of ingame, increase these values
|
|
// if the unit idles too much, decrease them
|
|
GVAR(animDurations) = [] call CBA_fnc_createNamespace;
|
|
|
|
{
|
|
GVAR(animDurations) setVariable _x;
|
|
} forEach [
|
|
["AinvPknlMstpSlayWnonDnon_medic", 7.5],
|
|
["AinvPpneMstpSlayWnonDnon_medic", 7],
|
|
["AinvPknlMstpSlayWrflDnon_medic", 7],
|
|
["AinvPpneMstpSlayWrflDnon_medic", 9.5],
|
|
["AinvPknlMstpSlayWlnrDnon_medic", 9],
|
|
["AinvPknlMstpSlayWpstDnon_medic", 9.5],
|
|
["AinvPpneMstpSlayWpstDnon_medic", 10],
|
|
["AinvPknlMstpSlayWnonDnon_medicOther", 8.5],
|
|
["AinvPpneMstpSlayWnonDnon_medicOther", 8.5],
|
|
["AinvPknlMstpSlayWrflDnon_medicOther", 7],
|
|
["AinvPpneMstpSlayWrflDnon_medicOther", 9],
|
|
["AinvPknlMstpSlayWlnrDnon_medicOther", 9],
|
|
["AinvPknlMstpSlayWpstDnon_medicOther", 10],
|
|
["AinvPpneMstpSlayWpstDnon_medicOther", 8.5],
|
|
["AinvPknlMstpSnonWnonDnon_medic1", 10]
|
|
];
|
|
|
|
// class names of medical facilities (config case)
|
|
GVAR(facilityClasses) = [];
|
|
{
|
|
{
|
|
private _name = configName (configFile >> "CfgVehicles" >> _x);
|
|
if (_name != "") then { GVAR(facilityClasses) pushBackUnique _name; };
|
|
} forEach getArray _x;
|
|
} forEach configProperties [configFile >> QEGVAR(medical,facilities), "isArray _x"];
|
|
|
|
// array of medical items to replace and their ACE equivalents
|
|
GVAR(replacementItems) = configProperties [configFile >> QEGVAR(medical,replacementItems), "isArray _x"] apply {
|
|
[configName _x, getArray _x]
|
|
};
|
|
|
|
ADDON = true;
|