mirror of
https://github.com/acemod/ACE3.git
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44050df98b
* Modernize and cleanup medical_treatment
* One line for each old public function
* Fix litterCleanupDelay name
* Improve adjustment calcs / wound blood loss / medications
fix func descriptions
Calc wound blood loss on events
reorder includes so scritpmacroMed has global effect
trivial optimization for getCardiacOutput
Fix var
Fix wounds not reopening (nil _category)
Fix surgical kit inherting canBandage conditional
debug hitpoints
Update ACE_Medical_Treatment_Actions.hpp
Use woundBleeding for IS_BLEEDING macro
rework medication vars
comments
Reset var in init / fullHeal
Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Change wound data array
Drop unique id and merge classId and category
* Splinting and treatment and gui
* Add arm fractures and aim effects
* localizations and event
* fix
* fix merge for renamed files
* Fixes and code review changes
* Move medical logs clearing to treatment
* More cleanup work
* cleanup
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* formating, rename bone images
* Fix args for setDead call in actionPlaceInBodyBag
* Apply suggestions from code review
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* disable calls to extension
* Update fnc_onMedicationUsage.sqf
* Medical - Skip unneeded setVars on initUnit (#6949)
* Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality
* Fix feedback isUnconscious var
* Exclude AI
* Make UAV excludes consistant, formating
* Update fnc_treatmentFullHealLocal.sqf
* reset fractures on respawn
* Fix merge
* Add PAK time coefficient setting
* Fix medication
* Add ace_medical_replacementItems config array
* checkItems performance improvement
* Treatment - cap max animation speed (#6995)
* Treatment - cap max animation speed
and add lock to prevent AF from reseting anim
* Update fnc_getBandageTime.sqf
* Use local version of setAnimSpeedCoef
* Revert "Use local version of setAnimSpeedCoef"
This reverts commit 36c22a9047
.
* Move replacementItems compiling to preInit
* Improve replacementItems compiling
* Cleanup splint functions, use macros for fractures
* Rename splintCondition to canSplint
* Add cprCreatesPulse setting
* Cleanup remaining functions
* Capitalize stringtable entry names
* getStitchTime function and fix treatment locations
* Update addons/medical_treatment/functions/fnc_getHealTime.sqf
Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: KoffeinFlummi, Glowbal, mharis001
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* Handles treatment process failure.
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*
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* Arguments:
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* 0: Arguments <ARRAY>
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Body Part <STRING>
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* 3: Treatment <STRING>
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* 4: Item User <OBJECT>
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* 5: Used Item <STRING>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_args"];
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_args params ["_medic", "_patient", "_bodyPart", "_classname", "_itemUser", "_usedItem"];
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// Return used item to user (if used)
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if (!isNull _itemUser) then {
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[_itemUser, _usedItem] call EFUNC(common,addToInventory);
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};
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// Switch medic to end animation immediately
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private _endInAnim = _medic getVariable QGVAR(endInAnim);
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if (!isNil "_endInAnim") then {
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if (animationState _medic != _endInAnim) then {
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[_medic, _endInAnim, 2] call EFUNC(common,doAnimation);
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};
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_medic setVariable [QGVAR(endInAnim), nil];
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};
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// Reset medic animation speed coefficient
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[QEGVAR(common,setAnimSpeedCoef), [_medic, 1]] call CBA_fnc_globalEvent;
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if (!isNil QEGVAR(advanced_fatigue,setAnimExclusions)) then {
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EGVAR(advanced_fatigue,setAnimExclusions) deleteAt (EGVAR(advanced_fatigue,setAnimExclusions) find QUOTE(ADDON));
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};
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// Call treatment specific failure callback
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GET_FUNCTION(_callbackFailure,configFile >> QGVAR(actions) >> _classname >> "callbackFailure");
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_args call _callbackFailure;
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