ACE3/addons/medical_treatment/functions/fnc_treatmentFailure.sqf
mharis001 44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00

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#include "script_component.hpp"
/*
* Author: KoffeinFlummi, Glowbal, mharis001
* Handles treatment process failure.
*
* Arguments:
* 0: Arguments <ARRAY>
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Body Part <STRING>
* 3: Treatment <STRING>
* 4: Item User <OBJECT>
* 5: Used Item <STRING>
*
* Return Value:
* None
*
* Public: No
*/
params ["_args"];
_args params ["_medic", "_patient", "_bodyPart", "_classname", "_itemUser", "_usedItem"];
// Return used item to user (if used)
if (!isNull _itemUser) then {
[_itemUser, _usedItem] call EFUNC(common,addToInventory);
};
// Switch medic to end animation immediately
private _endInAnim = _medic getVariable QGVAR(endInAnim);
if (!isNil "_endInAnim") then {
if (animationState _medic != _endInAnim) then {
[_medic, _endInAnim, 2] call EFUNC(common,doAnimation);
};
_medic setVariable [QGVAR(endInAnim), nil];
};
// Reset medic animation speed coefficient
[QEGVAR(common,setAnimSpeedCoef), [_medic, 1]] call CBA_fnc_globalEvent;
if (!isNil QEGVAR(advanced_fatigue,setAnimExclusions)) then {
EGVAR(advanced_fatigue,setAnimExclusions) deleteAt (EGVAR(advanced_fatigue,setAnimExclusions) find QUOTE(ADDON));
};
// Call treatment specific failure callback
GET_FUNCTION(_callbackFailure,configFile >> QGVAR(actions) >> _classname >> "callbackFailure");
_args call _callbackFailure;