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64 lines
1.6 KiB
Plaintext
64 lines
1.6 KiB
Plaintext
#include "script_component.hpp"
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/*
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Author: Garth de Wet (LH)
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Description:
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Opens the UI for attaching objects.
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Parameters:
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0: OBJECT - unit
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Returns:
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Nothing
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Example:
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[player] call ACE_Attach_fnc_openAttachUI;
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*/
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private ["_unit", "_actions", "_attachables", "_item"];
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_unit = _this select 0;
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_listed = [];
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_attachables = magazines _unit;
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_actions = [localize "STR_ACE_Attach_AttachDetach", localize "STR_ACE_Attach_Attach"] call EFUNC(interaction,prepareSelectMenu);
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{
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if !(_x in _listed) then {
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_item = ConfigFile >> "CfgMagazines" >> _x;
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if (getNumber (_item >> "ACE_Attachable") == 1) then {
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_actions = [
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_actions,
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getText(_item >> "displayName"),
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getText(_item >> "picture"),
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_x
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] call EFUNC(interaction,addSelectableItem);
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};
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_listed pushBack _x;
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};
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} forEach _attachables;
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_attachables = items _unit;
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{
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if !(_x in _listed) then {
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_item = ConfigFile >> "CfgWeapons" >> _x;
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if (getNumber (_item >> "ACE_Attachable") == 1) then {
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_actions = [
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_actions,
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getText(_item >> "displayName"),
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getText(_item >> "picture"),
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_x
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] call EFUNC(interaction,addSelectableItem);
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};
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_listed pushBack _x;
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};
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} forEach _attachables;
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[
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_actions,
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{
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[ACE_player, _this] call FUNC(attach);
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call EFUNC(interaction,hideMenu);
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},
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{
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call EFUNC(interaction,hideMenu);
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if !(profileNamespace getVariable [QEGVAR(interaction,AutoCloseMenu), false]) then {"Default" call EFUNC(interaction,openMenuSelf)};
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}
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] call EFUNC(interaction,openSelectMenu);
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