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278e7fa800
* Initial commit medical AI * Finished non-healing functions * Initial work on self healin * AI healing * Finished medical AI for basic medical * Finito * Fix for dead units, medic not being close enough * Make ace_medical required * Fixed double systemChat * Made AI units able to heal players * Fixed wound treatment * Fixed medic movement * Made units heal themselves earlier
23 lines
539 B
Plaintext
23 lines
539 B
Plaintext
/*
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* Author: BaerMitUmlaut
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* Checks if a unit needs treatment.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Does unit need treatment <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if !(alive _this) exitWith {false};
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private _bloodLoss = [_this] call EFUNC(medical,getBloodLoss);
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private _pain = _this getVariable [QEGVAR(medical,pain), 0];
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// Advanced only?
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// private _heartRate = _this getVariable [QEGVAR(medical,heartRate), 70];
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(_bloodLoss > 0) || {_pain > 0.2} // || {_heartRate > 100} || {_heartRate < 40}
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