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d33a158e2e
* improve page handling * drop MAX_STATS_PER_PAGE for now * hide stats box when empty * improve hiding * improve _fnc_hideUnused * condition * prevent page overflow Co-authored-by: PabstMirror <pabstmirror@gmail.com> * favorites var * function prep * favorites only * improve favorites adding, add include * fix stupid * fix color setting (todo: lnb color) * add button, finalize * setting tooltip * stringtable again * fix setting overwrite, improve tooltip * fix losing weapon items * fix macro * fix setting to intended overwrite * remove unnecessary private * docs * more docs * is * improve button text * docs * fix tooltip not showing unless menuBar was clicked * improve weapon accessory lookup * empty line * update refresh calls * fix left panel * cleanup currentCargo * use BI string for favorites * BI strings again * no favorites for face/voice/insignia * stringtable again * add missing setColorRight * Add comment for favorites setup --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
34 lines
830 B
Plaintext
34 lines
830 B
Plaintext
#include "script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Brett Mayson, johnb43
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* Refreshes the arsenal to show external changes.
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*
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* Arguments:
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* 0: Update current and unique items lists <BOOL> (default: true)
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_arsenal_fnc_refresh
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*
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* Public: Yes
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*/
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params [["_updateItems", true, [true]]];
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if (_updateItems) then {
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// Update current item list
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call FUNC(updateCurrentItemsList);
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// This takes care of unique inventory items (arsenal doesn't have it whitelisted)
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call FUNC(updateUniqueItemsList);
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};
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// Don't refresh left panel if in loadout tab
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if (!isNull findDisplay IDD_loadouts_display) exitWith {};
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private _display = findDisplay IDD_ace_arsenal;
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[_display, _display displayCtrl GVAR(currentLeftPanel)] call FUNC(fillLeftPanel);
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