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17 lines
551 B
Plaintext
17 lines
551 B
Plaintext
// by commy2
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_this spawn {
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if (isTouchingGround player) then {
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_animation = switch (currentWeapon player) do {
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case "" : {"AmovPpneMstpSnonWnonDnon"};
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case (primaryWeapon player) : {"AmovPpneMstpSrasWrflDnon"};
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case (secondaryWeapon player) : {"AmovPpneMstpSrasWrflDnon"};
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case (handgunWeapon player) : {"AmovPpneMstpSrasWpstDnon"};
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case (binocular player) : {"AmovPpneMstpSrasWbinDnon"};
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default {"AmovPpneMstpSnonWnonDnon"};
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};
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[player, _animation] call AGM_Core_fnc_doAnimation;
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};
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sleep 6;
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}
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