ACE3/TO_MERGE/agm/Overheating/functions/fn_checkTemperature.sqf

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// by commy2 and CAA-Picard
_this spawn {
_player = _this select 0;
_weapon = _this select 1;
// Calculate cool down of weapon since last shot
_string = format ["AGM_Overheating_%1", _weapon];
_overheat = _player getVariable [_string, [0, 0]];
_temperature = _overheat select 0;
_time = _overheat select 1;
// Get physical parameters
_barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass") / 22.0) max 1.0;
// Calculate cooling
_temperature = [_temperature, _barrelMass, time - _time] call AGM_Overheating_fnc_cooldown;
["Overheating", _temperature, {format ["Temperature: %1 °C", _this]}] call AGM_Debug_fnc_log;
// Store new temperature
_time = time;
_player setVariable [_string, [_temperature, _time], false];
_scaledTemperature = (_temperature / 1000) min 1;
// Play animation and report temperature
_action = getText (configFile >> "CfgWeapons" >> _weapon >> "AGM_checkTemperatureAction");
if (_action == "") then {
_action = "Gear";
};
_player playActionNow _action;
sleep 1;
_color = [
2 * _scaledTemperature min 1,
2 * (1 - _scaledTemperature) min 1,
00
];
_count = 2 + round (10 * _scaledTemperature);
_string = "";
for "_a" from 1 to _count do {
_string = _string + "|";
};
_text = [_string, _color] call AGM_Core_fnc_stringToColoredText;
_string = "";
for "_a" from (_count + 1) to 12 do {
_string = _string + "|";
};
_text = composeText [
_text,
[_string, [0.5, 0.5, 0.5]] call AGM_Core_fnc_stringToColoredText
];
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
[_text, _picture] call AGM_Core_fnc_displayTextPicture;
};