ACE3/TO_MERGE/agm/Overheating/functions/fn_swapBarrelCallback.sqf

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// by commy2
private ["_player", "_weapon"];
_player = _this select 0;
_weapon = _this select 1;
// don't consume the barrel, but rotate through them.
//player removeItem "AGM_SpareBarrel";
[localize "STR_AGM_Overheating_SwappedBarrel", "\AGM_Overheating\UI\spare_barrel_ca.paa"] call AGM_Core_fnc_displayTextPicture;
_player setVariable [format ["AGM_Overheating_%1", _weapon], [0, 0], false];