ACE3/addons/spectator/functions/fnc_ui_toggleMap.sqf
SilentSpike d3ce75daef Spectator overhaul (#5171)
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator.
- Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
2017-08-12 14:25:48 +01:00

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/*
* Author: Nelson Duarte, AACO
* Function used to toggle the map
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_spectator_fnc_ui_toggleMap
*
* Public: No
*/
#include "script_component.hpp"
if (GVAR(uiMapVisible)) then {
CTRL_MAP ctrlShow false;
CTRL_MAP_GROUP ctrlShow false;
ctrlSetFocus CTRL_MOUSE;
// if (GVAR(camMode) == MODE_FREE) then {
// GVAR(camera) camCommand "manual on";
// };
} else {
CTRL_MAP ctrlShow true;
CTRL_MAP_GROUP ctrlShow true;
CTRL_MAP_TITLE ctrlSetText (getMissionConfigValue ["onLoadName", getMissionConfigValue ["briefingName", localize ELSTRING(common,unknown)]]);
CTRL_MAP_SPEC_NUM ctrlSetText str ({GETVAR(_x,GVAR(isSet),false)} count allPlayers);
CTRL_MAP ctrlMapAnimAdd [0, 0.05, getPosASLVisual GVAR(camera)];
ctrlMapAnimCommit CTRL_MAP;
// Disable camera input while map is open
// GVAR(camera) camCommand "manual off";
};
// Toggle the tracking variable
GVAR(uiMapVisible) = !GVAR(uiMapVisible);
// Reset highlighted object
GVAR(uiMapHighlighted) = objNull;