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https://github.com/acemod/ACE3.git
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d3ce75daef
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator. - Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
/*
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* Author: Nelson Duarte, AACO
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* Function used to toggle the map
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_spectator_fnc_ui_toggleMap
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (GVAR(uiMapVisible)) then {
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CTRL_MAP ctrlShow false;
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CTRL_MAP_GROUP ctrlShow false;
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ctrlSetFocus CTRL_MOUSE;
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// if (GVAR(camMode) == MODE_FREE) then {
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// GVAR(camera) camCommand "manual on";
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// };
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} else {
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CTRL_MAP ctrlShow true;
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CTRL_MAP_GROUP ctrlShow true;
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CTRL_MAP_TITLE ctrlSetText (getMissionConfigValue ["onLoadName", getMissionConfigValue ["briefingName", localize ELSTRING(common,unknown)]]);
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CTRL_MAP_SPEC_NUM ctrlSetText str ({GETVAR(_x,GVAR(isSet),false)} count allPlayers);
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CTRL_MAP ctrlMapAnimAdd [0, 0.05, getPosASLVisual GVAR(camera)];
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ctrlMapAnimCommit CTRL_MAP;
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// Disable camera input while map is open
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// GVAR(camera) camCommand "manual off";
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};
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// Toggle the tracking variable
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GVAR(uiMapVisible) = !GVAR(uiMapVisible);
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// Reset highlighted object
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GVAR(uiMapHighlighted) = objNull;
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