ACE3/addons/goggles/functions/fnc_isGogglesVisible.sqf
2015-02-02 11:04:53 +02:00

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/*
* Author: Garth 'L-H' de Wet
* Determines if goggles are visible on passed unit (Also checks if unit is in vehicle and cameraView is set to GUNNER)
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Whether goggles are visible <BOOL>
*
* Example:
* _visible = [ace_player] call ace_goggles_fnc_isGogglesVisible;
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_currentGlasses", "_result", "_unit"];
_unit = _this select 0;
_currentGlasses = goggles _unit;
_result = false;
if ((vehicle _unit) != _unit) exitWith {(cameraView != "GUNNER")};
if (_currentGlasses != "") then {
_position =(getPosASLW _unit);
if (surfaceIsWater _position && {((_position select 2) < 0.25)}) exitWith {
_result = ([_currentGlasses] call FUNC(isDivingGoggles));
};
if (getNumber (ConfigFile >> "CfgGlasses" >> _currentGlasses >> "ACE_Resistance") == 0) exitWith {
_result = false;
};
_result = !([_currentGlasses] call FUNC(isDivingGoggles));
};
_result