ACE3/addons/logistics_uavbattery/functions/fnc_refuelUAV.sqf
2015-02-15 12:44:34 +01:00

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/* fnc_refuel.sqf
*
* Author: marc_book (modified by PabstMirror)
*
* Starts refueling/recharging the 'Dartar' UAVs
*
* Argument:
* 0: OBJECT - Player unit
* 1: OBJECT - UAV
*
* Return value:
* NOTHING
*/
#include "script_component.hpp"
PARAMS_2(_caller,_target);
if (!(_this call FUNC(canRefuelUAV))) exitWith {};
_onFinish = {
EXPLODE_2_PVT((_this select 0),_caller,_target);
_caller removeItem "ACE_UAVBattery";
playSound3D [QUOTE(PATHTO_R(sounds\exchange_battery.ogg)), objNull, false, getPosASL _caller, 1, 1, 10];
["VehicleSetFuel", [_target], [_target, 1]] call EFUNC(common,targetEvent); //setFuel is local
};
_onFailure = {
EXPLODE_2_PVT((_this select 0),_caller,_target);
[_caller, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
};
[_caller, "AinvPknlMstpSnonWnonDr_medic5", 0] call EFUNC(common,doAnimation);
[10, [_caller, _target], _onFinish, _onFailure, (localize "STR_ACE_logistics_uavbattery_Battery_Recharge"), {(_this select 0) call FUNC(canRefuelUAV)}] call EFUNC(common,progressBar);