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51 lines
1.6 KiB
Plaintext
51 lines
1.6 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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#include "XEH_PREP.hpp"
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// cache config
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// items in the inventory display can only be distinguished by their lb names and pictures
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// this can cause collisions (mainly weapons with attachments),
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// but if the item has the same name and picture it at least shouldn't change the filter anyway
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// luckily we don't need private items, so dummy and parent classes are out of the picture
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if !(uiNamespace getVariable [QGVAR(configCached), false]) then {
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private _fnc_addToCache = {
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private _displayName = getText (_this >> "displayName");
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private _picture = getText (_this >> "picture");
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// list box seems to delete the leading backslash
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if (_picture select [0,1] == "\") then {
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_picture = _picture select [1];
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};
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uiNamespace setVariable [format [QGVAR(ItemKey:%1:%2), _displayName, _picture], _this];
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};
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// weapons and items
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{
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if (getNumber (_x >> "scope") > 0) then {_x call _fnc_addToCache};
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false
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} count (
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("true" configClasses (configFile >> "CfgWeapons")) +
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("true" configClasses (configFile >> "CfgGlasses"))
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);
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// magazines
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{
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if (getNumber (_x >> "scope") == 2) then {_x call _fnc_addToCache};
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false
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} count ("true" configClasses (configFile >> "CfgMagazines"));
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// backpacks
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{
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if (getNumber (_x >> "scope") > 0 && {getNumber (_x >> "isBackpack") == 1}) then {_x call _fnc_addToCache};
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false
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} count ("true" configClasses (configFile >> "CfgVehicles"));
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uiNamespace setVariable [QGVAR(configCached), true];
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};
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ADDON = true;
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