ACE3/addons/laserpointer
2016-02-22 16:24:10 +01:00
..
functions tweak size of laserpointer, fix #2975 2015-12-09 22:56:14 +01:00
$PBOPREFIX$ add day laser pointer 2015-01-17 23:38:13 +01:00
ACE_Settings.hpp Optional setting to disable laser pointer system 2015-06-12 00:58:04 -05:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgJointRails.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgVehicles.hpp toggle laser vs ir laser 2015-04-14 00:32:09 +02:00
CfgWeapons.hpp Applied ESTRING and ECSTRING macros 2015-05-27 22:04:41 +02:00
config.cpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
initKeybinds.sqf relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon 2016-02-20 22:41:24 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Added translation for most Italian stringtable entries 2016-02-20 21:39:05 +01:00
XEH_postInit.sqf remove if (!hasInterface) from PFH 2015-09-11 16:58:26 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laserpointer

Adds a laser pointer visible during the day.

Maintainers

The people responsible for merging changes to this component or answering potential questions.