ACE3/addons/scopes/XEH_postInit.sqf
2016-05-20 01:10:12 -05:00

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/*
* Author: KoffeinFlummi, esteldunedain, Ruthberg
*
* Watches for scope changes.
* Defines key bindings
*
*/
#include "script_component.hpp"
if (!hasInterface) exitWith {};
// Check inventory when it changes
["playerInventoryChanged", FUNC(inventoryCheck)] call EFUNC(common,addEventhandler);
// Instantly hide knobs when scoping in
["cameraViewChanged", {
EXPLODE_2_PVT(_this,_player,_newCameraView);
if (_newCameraView == "GUNNER") then {
private "_layer";
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
_layer cutText ["", "PLAIN", 0];
if !(isNil QGVAR(fadePFH)) then {
[GVAR(fadePFH)] call CBA_fnc_removePerFrameHandler;
GVAR(fadePFH) = nil;
};
};
}] call EFUNC(common,addEventhandler);
// Add keybinds
["ACE3 Scope Adjustment", QGVAR(AdjustUpMinor), localize LSTRING(AdjustUpMinor),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
[ACE_player] call FUNC(inventoryCheck);
// Statement
[ACE_player, ELEVATION_UP, MINOR_INCREMENT] call FUNC(adjustScope);
},
{false},
[201, [false, false, false]], true] call CBA_fnc_addKeybind;
["ACE3 Scope Adjustment", QGVAR(AdjustDownMinor), localize LSTRING(AdjustDownMinor),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
[ACE_player] call FUNC(inventoryCheck);
// Statement
[ACE_player, ELEVATION_DOWN, MINOR_INCREMENT] call FUNC(adjustScope);
},
{false},
[209, [false, false, false]], true] call CBA_fnc_addKeybind;
["ACE3 Scope Adjustment", QGVAR(AdjustLeftMinor), localize LSTRING(AdjustLeftMinor),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
[ACE_player] call FUNC(inventoryCheck);
// Statement
[ACE_player, WINDAGE_LEFT, MINOR_INCREMENT] call FUNC(adjustScope);
},
{false},
[209, [false, true, false]], true] call CBA_fnc_addKeybind;
["ACE3 Scope Adjustment", QGVAR(AdjustRightMinor), localize LSTRING(AdjustRightMinor),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
[ACE_player] call FUNC(inventoryCheck);
// Statement
[ACE_player, WINDAGE_RIGHT, MINOR_INCREMENT] call FUNC(adjustScope);
},
{false},
[201, [false, true, false]], true] call CBA_fnc_addKeybind;
["ACE3 Scope Adjustment", QGVAR(AdjustUpMajor), localize LSTRING(AdjustUpMajor),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
[ACE_player] call FUNC(inventoryCheck);
// Statement
[ACE_player, ELEVATION_UP, MAJOR_INCREMENT] call FUNC(adjustScope);
},
{false},
[201, [true, false, false]], true] call CBA_fnc_addKeybind;
["ACE3 Scope Adjustment", QGVAR(AdjustDownMajor), localize LSTRING(AdjustDownMajor),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
[ACE_player] call FUNC(inventoryCheck);
// Statement
[ACE_player, ELEVATION_DOWN, MAJOR_INCREMENT] call FUNC(adjustScope);
},
{false},
[209, [true, false, false]], true] call CBA_fnc_addKeybind;
["ACE3 Scope Adjustment", QGVAR(AdjustLeftMajor), localize LSTRING(AdjustLeftMajor),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
[ACE_player] call FUNC(inventoryCheck);
// Statement
[ACE_player, WINDAGE_LEFT, MAJOR_INCREMENT] call FUNC(adjustScope);
},
{false},
[209, [true, true, false]], true] call CBA_fnc_addKeybind;
["ACE3 Scope Adjustment", QGVAR(AdjustRightMajor), localize LSTRING(AdjustRightMajor),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
[ACE_player] call FUNC(inventoryCheck);
// Statement
[ACE_player, WINDAGE_RIGHT, MAJOR_INCREMENT] call FUNC(adjustScope);
},
{false},
[201, [true, true, false]], true] call CBA_fnc_addKeybind;
// Register fire event handler
["firedPlayer", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
["firedPlayerNonLocal", DFUNC(firedEH)] call EFUNC(common,addEventHandler);