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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
43 lines
1.2 KiB
Plaintext
43 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: GitHawk
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* Rearms a vehicle, after progress bar finishes, pass args to machine where turret is local.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Unit <OBJECT>
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* 2: Turret Path <ARRAY>
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* 3: Number of magazines <NUMBER>
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* 4: Magazine Classname <STRING>
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* 5: Number of rounds <NUMBER>
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* 6: Pylon Index <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle, player, [-1], 2, "5000Rnd_762x51_Belt", 500, -1] call ace_rearm_fnc_rearmSuccess
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*
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* Public: No
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*/
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params ["_vehicle", "_unit", "_turretPath", "_numMagazines", "_magazineClass", "_numRounds", "_pylon"];
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TRACE_7("rearmSuccess",_vehicle,_unit,_turretPath,_numMagazines,_magazineClass,_numRounds,_pylon);
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if (local _unit) then {
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[_unit, true, true] call FUNC(dropAmmo);
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};
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if (!alive _vehicle) exitWith {WARNING("vehicle dead/null");};
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if (isServer) then {
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private _turretOwnerID = _vehicle turretOwner _turretPath;
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if (_turretOwnerID == 0) then {
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[QGVAR(rearmSuccessLocalEH), _this, [_vehicle]] call CBA_fnc_targetEvent;
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} else {
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[QGVAR(rearmSuccessLocalEH), _this, _turretOwnerID] call CBA_fnc_ownerEvent;
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};
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} else {
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[QGVAR(rearmSuccessEH), _this] call CBA_fnc_serverEvent;
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};
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