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8b9480de40
* Disable anim previews when center isn't the player * Abuse configs to change the edit loadout 3DEN entry * Remove inheriting as it's not needed * Remove uneeded condition * Add zeus modules for ACE Arsenal, revert old arsenal modules * Add 3 new arsenal EHs * Add a setting to disable the identity tabs in ace arsenal * Pass loadoutName in the onloadoutLoad EH * Change foreach to forEach and ctrlcommit to ctrlCommit * Resize the right window when the load bar isn't there * Add a tooltip for the "clear container" button * Improve onKeyDown, add classname copying using ctrl+c
39 lines
937 B
Plaintext
39 lines
937 B
Plaintext
/*
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* Author: alganthe
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* Add a full arsenal to an object
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*
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* Arguments:
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* 0: The module logic <OBJECT>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic"];
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if (!local _logic) exitWith {};
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private _object = attachedTo _logic;
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TRACE_3("moduleAddArsenal",_logic,_object,typeOf _object);
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switch (true) do {
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case (isNull _object): {
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[LSTRING(NothingSelected)] call FUNC(showMessage);
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};
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case (isPlayer _object): {
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["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call FUNC(showMessage);
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};
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case (!alive _object): {
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[LSTRING(OnlyAlive)] call FUNC(showMessage);
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};
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default {
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TRACE_1("BIS_fnc_arsenal: AmmoboxInit",_object);
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// Global Effects: "Action to access the Arsenal will be added automatically on all clients."
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["AmmoboxInit", [_object, true]] call BIS_fnc_arsenal;
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};
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};
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deleteVehicle _logic;
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