mirror of
https://github.com/acemod/ACE3.git
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bca8b01860
* Add search to teleport players UI * Change group side icons to look better * Improve teleport UI and add stringtable entries * Add Assign Repair Vehicle module * Add Assign Repair Facility module * Add Assign Engineer module * Add Full Heal module * Add Suicide Bomber module * Make heal module work without ace_medical * Add suicide bomber module translations * Improve attribute cargo to use displayName * Improve set engineer ui * ACE_Curator for repair modules + author array * Add angle param to getModuleDestination * Prevent multiple suicide bomber modules on same target * Heal module: support BI scripted revive system * Requested changes
28 lines
564 B
Plaintext
28 lines
564 B
Plaintext
/*
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* Author: mharis001
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* Zeus module function to set unit engineer skill.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Skill level (1 - Engineer, 2 - Adv. Engineer) <NUMBER> (default: 1)
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*
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* Return Value:
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* None
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*
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* Example:
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* [unit, 2] call ace_zeus_fnc_moduleSetEngineer
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", ["_engineerN", 1]];
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if (isNull _unit) exitWith {
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ERROR("Passed unit is null");
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};
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if !([_unit, _engineerN] call EFUNC(repair,isEngineer)) then {
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_unit setVariable ["ACE_IsEngineer", _engineerN, true];
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};
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