ACE3/addons/zeus/functions/fnc_moduleSetEngineer.sqf
mharis001 bca8b01860 Various additions to ace_zeus (#6036)
* Add search to teleport players UI

* Change group side icons to look better

* Improve teleport UI and add stringtable entries

* Add Assign Repair Vehicle module

* Add Assign Repair Facility module

* Add Assign Engineer module

* Add Full Heal module

* Add Suicide Bomber module

* Make heal module work without ace_medical

* Add suicide bomber module translations

* Improve attribute cargo to use displayName

* Improve set engineer ui

* ACE_Curator for repair modules + author array

* Add angle param to getModuleDestination

* Prevent multiple suicide bomber modules on same target

* Heal module: support BI scripted revive system

* Requested changes
2018-02-24 11:44:57 -06:00

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/*
* Author: mharis001
* Zeus module function to set unit engineer skill.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Skill level (1 - Engineer, 2 - Adv. Engineer) <NUMBER> (default: 1)
*
* Return Value:
* None
*
* Example:
* [unit, 2] call ace_zeus_fnc_moduleSetEngineer
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", ["_engineerN", 1]];
if (isNull _unit) exitWith {
ERROR("Passed unit is null");
};
if !([_unit, _engineerN] call EFUNC(repair,isEngineer)) then {
_unit setVariable ["ACE_IsEngineer", _engineerN, true];
};